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Stargrove
September 21st, 2024, 23:31
Is it possible to add an effect to a character that grants them the bonus to something like Thievery rolls when picking a lock? The character in question has Infiltrator Thieves Tools, which grants them a +1 when picking locks or disabling devices. I was looking through the PFRPG2 Effect page and can't find any examples of things like this. Any help would be appreciated.

Stargrove
September 21st, 2024, 23:51
I think I figured it out. I placed this: "EFFECT equip SKILL: 1 item, thievery" under the Automation field for the item.

mwfantasygrounds
September 23rd, 2024, 16:13
I believe can even get a little more detailed and pair it with the Open Lock activity, so you aren't getting the +1 item bonus when using Thievery to do other things, like pick a pocket :)

From the WIKI: (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996643388/PFRPG2+Effects)
[bonus], [skill], [ability], [activity name]

Stargrove
September 25th, 2024, 00:47
I tried to figure that out as well, but I gave up because I couldn't sort out the syntax of the effect to make it work.

EDIT:
Not sure why I couldn't get this to work before, but this works:

EFFECT equip SKILL: 1 item, thievery,pick a lock

I wonder if there is a way to put some text in front of it so we know what applied it. So it could look something more like this:


Theives' Tools:EFFECT equip SKILL: 1 item, thievery,pick a lock

One better:


Theives' Tools:EFFECT equip SKILL: 1 item, thievery,pick a lock,disable a device

This seems to cover both applicable Activities.

Trenloe
September 25th, 2024, 01:11
You can't deviate from the PC automation syntax as detailed in the Wiki pages (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1715699713/PFRPG2+-+PC+Feature+Automation). So putting "Thieves' Tools" in front of the PC EFFECT automation will break it. But, you can put an effect name within the effect itself. Try:


EFFECT equip Thieves Tools; SKILL: 1 item, thievery, pick a lock, disable a device

Where the bold text is the effect that's applied to the PC as a character effect. However, this is essentially just an effect label, nothing will show when the effect is used in an action, other than [EFFECTS +1], so I'm not sure what you'd gain by doing this.

Stargrove
September 26th, 2024, 21:17
I'm not sure what you'd gain by doing this.

Thank you, Trenloe. It's just so that we know at a quick glance in the Combat Tracker what a given effect is for. I find this useful.