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astromath
September 1st, 2024, 19:16
Map: Landro

This is technically not a bug, but occluders not being accurate.
This looks like a quick and dirty just to get the map out to us players/gms. Any way of getting them more accurate other than doing it myself?

There may be other maps in the same situation, but I haven't looked at all of them yet.

superteddy57
September 1st, 2024, 19:40
You would have to give more examples of what you are seeing as the occluders not being accurate.

Zacchaeus
September 1st, 2024, 19:49
Since the developer is a tad busy right now, I'll have a look at it and get it fixed up a bit for Tuesday's update.

astromath
September 1st, 2024, 21:17
Thx Zacch.

To Superteddy here's an example I uploaded. As you can see the occuders are nowhere near the edges of the image walls. Even the arrow slits are blocked. This allows the tokens to move into the walls.

Zacchaeus
September 1st, 2024, 21:46
I’ve given it a once over and adjusted the occluders in several places. A revised module should get pushed on Tuesday.

Chivalrous1
September 8th, 2024, 04:03
Am I missing something? I cannot locate Battle Maps for locations. Ones that can be shared with the characters that don't have the location markings. i.e. Neverdeath Catacombs C1, C2, C3....

Chivalrous1
September 8th, 2024, 05:02
With the help of Dungeon Alchemist, and the community there, I found a Neverdeath Catacombs map that I imported and then placed the room pins on the map. Attaching for those that want it.

61917

Chivalrous1
September 8th, 2024, 05:32
With the help of Dungeon Alchemist, and the community there, I found a Dolindar Tomb map that I imported and then placed the room pins on the map. Attaching for those that want it.
61918

Zacchaeus
September 8th, 2024, 08:09
Am I missing something? I cannot locate Battle Maps for locations. Ones that can be shared with the characters that don't have the location markings. i.e. Neverdeath Catacombs C1, C2, C3....

All of the maps in Vecna are multi layered maps with a DM layer and a player layer. The DM layer is designated as the DM layer and has the room numbers, secret door etc on it. When you share the map with the players they will only see the layer that is visible to them and won't see the DM layer. By creating the maps in this way we don't need a separate [layer and DM map.

Chivalrous1
September 8th, 2024, 13:40
All of the maps in Vecna are multi layered maps with a DM layer and a player layer. The DM layer is designated as the DM layer and has the room numbers, secret door etc on it. When you share the map with the players they will only see the layer that is visible to them and won't see the DM layer. By creating the maps in this way we don't need a separate [layer and DM map.


That's cool. Did not know that. Thank you.

How can you tell if the map is a multi-layer map without having to go through the entire process of sharing?

Zacchaeus
September 8th, 2024, 15:10
That's cool. Did not know that. Thank you.

How can you tell if the map is a multi-layer map without having to go through the entire process of sharing?

If you unlock the map you'll see the layers in the right hand panel.