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gajet480
September 1st, 2024, 18:05
It seems I used to be able to open the modules tab on the side bar and there was an option for building a new module. I do not see that any more. I do not know how to create a new module now and would appreciate any help or advice.

Thanks

LordEntrails
September 1st, 2024, 18:15
Create a new campaign. I name them a development campaign such as "DEVL Black Sheep" (where Black Sheep is the name of the module). Create all your content. Then use the chat /export command to create the module. See the link in my signature for best practices.
Also see wiki articles:
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996644347/Module+-+Overview#Best-Practices
Using the Library and Activating Modules - Fantasy Grounds Customer Portal - Fantasy Grounds (atlassian.net) (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996640899/Using+the+Library+and+Activating+Modules#Module-Export)

Zacchaeus
September 1st, 2024, 21:13
There's also an export button at the bottom of the modules screen (where it's always been) but I think you may be referring to creating a new book (previous called reference manual) rather than a new module.

To create a new book click on the books button on the right and then on the campaign button at the top of that window.

gajet480
September 2nd, 2024, 19:11
Create a new campaign. I name them a development campaign such as "DEVL Black Sheep" (where Black Sheep is the name of the module). Create all your content. Then use the chat /export command to create the module. See the link in my signature for best practices.
Also see wiki articles:
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996644347/Module+-+Overview#Best-Practices
Using the Library and Activating Modules - Fantasy Grounds Customer Portal - Fantasy Grounds (atlassian.net) (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996640899/Using+the+Library+and+Activating+Modules#Module-Export)

Thank you, I appreciate the advice and your links.

gajet480
September 2nd, 2024, 19:12
I appreciate the help. I guess the new look and the updates confused me.

Laerun
September 2nd, 2024, 21:18
It seems I used to be able to open the modules tab on the side bar and there was an option for building a new module. I do not see that any more. I do not know how to create a new module now and would appreciate any help or advice.

Thanks

Are you building assets and text from scratch or just adding to an existing campaign? Is this a conversion, or homebrew?

Examples of creating different data types.
5e FG Conversion Playlist: https://youtube.com/playlist?list=PLzjJyt4w-pw1jMYxWQ-3Ercv12Zg8a-2_&si=z62DLhaq4G0n04DH