lokiare
August 20th, 2024, 18:20
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Shadow of the Demon Lord (Shadow of the Demon Lord)
[Fixed] NPC Tabs fixed
[Fixed] NPC Tokens fixed
Dungeon Crawl Classics #66.5: Doom of the Savage Kings (Dungeon Crawl Classics)
[Fixed] grayscale JPGs to be RGB
[Fixed] grayscale JPGs to be RGB
Dungeon Crawl Classics #68: The People of the Pit (Dungeon Crawl Classics)
[Fixed] grayscale JPGs to be RGB
Savage Worlds Adventure Edition (Savage Worlds)
[Added] Racial Abilities now display group, value, and max fields.
[Added] Edges display the linked dependency edge.
[Added] Arcane Backgrounds now display the linked Arcane Skill and AB Edge.
[Added] Added Max field to the Cyberware window.
[Added] Added the chat command modifiers [load|unload]
Cyberware can now be dropped on parcels and the Party Sheet loot list.
[Updated] Module Export now removes default effects and modifiers.
[Updated] Increased the minimum height of the Modifications / Enchantments and Arcane Device lists on items, weapons, and armor to make dropping onto them easier.
[Fixed] Dragging a character by name from the Party Sheet causes an error.
[U]D&D Classics: B12 Queen's Harvest (Basic) (D&D Classics - AD&D 1E/2E)
[Fixed] Unlocked records
Dungeon Crawl Classics #82: Bride of the Black Manse (Dungeon Crawl Classics)
[Added] Color maps with line-of-sight. Note that original hand-drawn maps are unchanged.
[Added] Encounters with token placement for color maps.
[Added] Story entry for recording the heirs of House Liis.
[Added] Pictures to NPC records when available.
Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
[Fixed] Hafling gypsy renamed to halfling wanderer for 10th printing.
[Added] NPC importer converts stat block and optional description to campaign record.
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
[Added] Boost controls to the chargen tracker for level 15 and 20 ability boosts
Legacy and remastered languages relating to Player Core 2 ancestries.
[Updated] Widened PC name field slightly to fill in blank space where token was previously shown.
[Added] Background Rarity to chargen selection window.
[Added] Subcategory filter to Lookup data campaign list.
[Fixed] Background rarity not locking.
[Fixed] Player Core 2 sorcerer spell progression incorrect.
[Fixed] Spell header and inventory armor penalty fields not viewable in darker themes.
[U]Pathfinder 2 RPG - Player Core 2 (Pathfinder 2.0)
[Fixed] Alchemist, Barbarian, Champion, Investigator, Swashbuckler missing 1st level class feat.
[Fixed] Ancestry languages not added to PC when ancestry selected.
[Fixed] Sorcerer spellclass not created when bloodline selected.
[Fixed] The text for the feat Underground Network is mixed in with the Water Sprint Text.
[Fixed] Investigator: incorrectly gets weapon mastery at level 1 (should be 13)
[Fixed] Barbarian Rage automation has legacy -1 AC
[Fixed] Barbarian instinct selection not including other product instincts.
[Fixed] Sorcerer missing base attack and defense proficiencies.
[Fixed] Oracle spell progression should start at three spells per spell rank.
[Fixed] Rare backgrounds aren't correctly tagged as rare.
[Fixed] Investigator: skill increases should be more frequent.
[Fixed] Alchemist's alchemy class feature doesn't add the alchemical crafting feat.
Savage Rifts(R): Land of a Thousand Islands (Savage Worlds)
[Fixed] Corrected some typos
[Added] Missing artwork for Ojahee 2.5D image
Savage Rifts: Savage Foes of North America (Savage Worlds)
[Fixed] Typos pointed out on Discord
Added addition effects to various NPCs
[U]Cursed Scroll Zine, Vol. 2: Red Sands (Shadowdark RPG)
[Fixed] Pins on the Fortress map linked to incorrect locations.
Coding of textbox borders in adventure section of Story; text3 updated to hatching-light.
[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
[Fixed] Boom Gun Damage
Extension updates for upcoming features.
[Fixed] Removed page numbers and replaced with links where possible
[Fixed] Combat Cyborg Framework has better automation when created.
[Updated] Lots of little things updated and made shinier
[U]Skinwalker (Savage Worlds)
[Added] Ref Manual subchapter - Appendix V: Arm and Equipment
[Added] Page: Arms - This includes links to standard melee weapons
[Added] Beretta 93R Pistol (New Weapon)
[Added] Glock 17 9mm Pistol (New Weapon)
[Added] Glock 20 10mm Pistol (New Weapon)
[Added] HK PSG 1 Sniper Rifle (New Weapon)
[Added] Mossberg 12 gauge shotgun (New Weapon)
[Added] SIG Sauer P220 .45 Pistol (New Weapon)
[Added] Page: Equipment with links to SWADE Gear and the following new items:
[Added] Disguise Kit
[Added] Evidence Kit
[Added] Forensics Kit
[Added] Forgery Kit
[Added] Zip-Tie Handcuffs
[Added] Light-Duty Vest (Armor)
[Added] Mechanical Tool Kit
[Added] Ranger-Finding Binoculars
[Added] Skinning Knife
[Added] Walkie-Talkie
Cyberpunk RED - Cyberpunk: Edgerunners Mission Kit (Cyberpunk Red)
[Added] Neuroport item for FBCs
Rifts: The Garnet Town Gambit (Revised Edition) (Savage Worlds)
[Fixed] No longer read only so GMs can edit.
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
[Fixed] missing combat tracker initiative controls
[Fixed] some minor graphical issues
some verbiage to be in string files
[Added] rof visibility to the npc combat tracker weapons
[Updated] Tabs to use text instead of icons
[Fixed] desynced gear filter between client and host on charsheet
[Fixed] overlapping buttons on char selection
[U]Shadowdark RPG (Shadowdark RPG)
The D20 located on the desktop can now be rolled with ADV DISADV
[Fixed] reference-chapter frame so the text is legible.
[U]Deadlands: Lost Colony - Maw of Oblivion (Savage Worlds)
[Fixed] maneuvering thrusters link
Campaign Builder: Cities & Towns (5E Compatible)
[Updated] Tokens
[Updated] FGU 4.5 compatibility
[Added] Conversion Notes: All maps are for reference only, no LOS included.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Shadow of the Demon Lord (Shadow of the Demon Lord)
[Fixed] NPC Tabs fixed
[Fixed] NPC Tokens fixed
Dungeon Crawl Classics #66.5: Doom of the Savage Kings (Dungeon Crawl Classics)
[Fixed] grayscale JPGs to be RGB
[Fixed] grayscale JPGs to be RGB
Dungeon Crawl Classics #68: The People of the Pit (Dungeon Crawl Classics)
[Fixed] grayscale JPGs to be RGB
Savage Worlds Adventure Edition (Savage Worlds)
[Added] Racial Abilities now display group, value, and max fields.
[Added] Edges display the linked dependency edge.
[Added] Arcane Backgrounds now display the linked Arcane Skill and AB Edge.
[Added] Added Max field to the Cyberware window.
[Added] Added the chat command modifiers [load|unload]
Cyberware can now be dropped on parcels and the Party Sheet loot list.
[Updated] Module Export now removes default effects and modifiers.
[Updated] Increased the minimum height of the Modifications / Enchantments and Arcane Device lists on items, weapons, and armor to make dropping onto them easier.
[Fixed] Dragging a character by name from the Party Sheet causes an error.
[U]D&D Classics: B12 Queen's Harvest (Basic) (D&D Classics - AD&D 1E/2E)
[Fixed] Unlocked records
Dungeon Crawl Classics #82: Bride of the Black Manse (Dungeon Crawl Classics)
[Added] Color maps with line-of-sight. Note that original hand-drawn maps are unchanged.
[Added] Encounters with token placement for color maps.
[Added] Story entry for recording the heirs of House Liis.
[Added] Pictures to NPC records when available.
Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
[Fixed] Hafling gypsy renamed to halfling wanderer for 10th printing.
[Added] NPC importer converts stat block and optional description to campaign record.
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
[Added] Boost controls to the chargen tracker for level 15 and 20 ability boosts
Legacy and remastered languages relating to Player Core 2 ancestries.
[Updated] Widened PC name field slightly to fill in blank space where token was previously shown.
[Added] Background Rarity to chargen selection window.
[Added] Subcategory filter to Lookup data campaign list.
[Fixed] Background rarity not locking.
[Fixed] Player Core 2 sorcerer spell progression incorrect.
[Fixed] Spell header and inventory armor penalty fields not viewable in darker themes.
[U]Pathfinder 2 RPG - Player Core 2 (Pathfinder 2.0)
[Fixed] Alchemist, Barbarian, Champion, Investigator, Swashbuckler missing 1st level class feat.
[Fixed] Ancestry languages not added to PC when ancestry selected.
[Fixed] Sorcerer spellclass not created when bloodline selected.
[Fixed] The text for the feat Underground Network is mixed in with the Water Sprint Text.
[Fixed] Investigator: incorrectly gets weapon mastery at level 1 (should be 13)
[Fixed] Barbarian Rage automation has legacy -1 AC
[Fixed] Barbarian instinct selection not including other product instincts.
[Fixed] Sorcerer missing base attack and defense proficiencies.
[Fixed] Oracle spell progression should start at three spells per spell rank.
[Fixed] Rare backgrounds aren't correctly tagged as rare.
[Fixed] Investigator: skill increases should be more frequent.
[Fixed] Alchemist's alchemy class feature doesn't add the alchemical crafting feat.
Savage Rifts(R): Land of a Thousand Islands (Savage Worlds)
[Fixed] Corrected some typos
[Added] Missing artwork for Ojahee 2.5D image
Savage Rifts: Savage Foes of North America (Savage Worlds)
[Fixed] Typos pointed out on Discord
Added addition effects to various NPCs
[U]Cursed Scroll Zine, Vol. 2: Red Sands (Shadowdark RPG)
[Fixed] Pins on the Fortress map linked to incorrect locations.
Coding of textbox borders in adventure section of Story; text3 updated to hatching-light.
[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
[Fixed] Boom Gun Damage
Extension updates for upcoming features.
[Fixed] Removed page numbers and replaced with links where possible
[Fixed] Combat Cyborg Framework has better automation when created.
[Updated] Lots of little things updated and made shinier
[U]Skinwalker (Savage Worlds)
[Added] Ref Manual subchapter - Appendix V: Arm and Equipment
[Added] Page: Arms - This includes links to standard melee weapons
[Added] Beretta 93R Pistol (New Weapon)
[Added] Glock 17 9mm Pistol (New Weapon)
[Added] Glock 20 10mm Pistol (New Weapon)
[Added] HK PSG 1 Sniper Rifle (New Weapon)
[Added] Mossberg 12 gauge shotgun (New Weapon)
[Added] SIG Sauer P220 .45 Pistol (New Weapon)
[Added] Page: Equipment with links to SWADE Gear and the following new items:
[Added] Disguise Kit
[Added] Evidence Kit
[Added] Forensics Kit
[Added] Forgery Kit
[Added] Zip-Tie Handcuffs
[Added] Light-Duty Vest (Armor)
[Added] Mechanical Tool Kit
[Added] Ranger-Finding Binoculars
[Added] Skinning Knife
[Added] Walkie-Talkie
Cyberpunk RED - Cyberpunk: Edgerunners Mission Kit (Cyberpunk Red)
[Added] Neuroport item for FBCs
Rifts: The Garnet Town Gambit (Revised Edition) (Savage Worlds)
[Fixed] No longer read only so GMs can edit.
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
[Fixed] missing combat tracker initiative controls
[Fixed] some minor graphical issues
some verbiage to be in string files
[Added] rof visibility to the npc combat tracker weapons
[Updated] Tabs to use text instead of icons
[Fixed] desynced gear filter between client and host on charsheet
[Fixed] overlapping buttons on char selection
[U]Shadowdark RPG (Shadowdark RPG)
The D20 located on the desktop can now be rolled with ADV DISADV
[Fixed] reference-chapter frame so the text is legible.
[U]Deadlands: Lost Colony - Maw of Oblivion (Savage Worlds)
[Fixed] maneuvering thrusters link
Campaign Builder: Cities & Towns (5E Compatible)
[Updated] Tokens
[Updated] FGU 4.5 compatibility
[Added] Conversion Notes: All maps are for reference only, no LOS included.