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View Full Version : moving non core assets to new camapign



Immelmann
August 20th, 2024, 05:38
i have a created a campaign in FGU, where i have manually created all the stuff from the settlers and wanderer's supplements. all the origins, traits, perks, ammo, food, creatures, every thing.

i have started a 2nd campaign. when i went into FGU and created the new campaign, all the wanderer and settler stuff is missing.

is there a file some where i can copy over, so i have all the items in that campaign too?

i am currently running the 2nd campaign thru the 1st one, in order to have access to all the origins, equipment packs, etc. this is rather awkward.

Jiminimonka
August 20th, 2024, 07:01
Go back to your old campaign and export everything to a module, tick all the boxes for the stuff you created. Then you can load that module in any other campaign.

Zacchaeus
August 20th, 2024, 08:45
See the wiki here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996640899/Using+the+Library+and+Activating+Modules#Module-Export or video forty one here https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity for more details.

Immelmann
August 21st, 2024, 02:39
danke