View Full Version : FG slows down and freezes whe loading DCC People of the Pit.
coffeeartful
August 19th, 2024, 22:28
Hi!Im having trouble Playing this adventure , because it freezes the program whe I try to navigate through the chapters on the included reference manual. It takes almost 1~2 minutes to load every chapter. It does not happen with other Ruleset. I tried to delete and create a new adventure, but it keeps freezing.
Trenloe
August 19th, 2024, 23:04
I can also see significant slowing down when I got to a reference manual page that contains an image - especially the first page in each chapter as that contains an image of the map for that level. I see the slowdown for some of the other DCC adventures I own as well (DCC #66.5 Doom of the Savage Kings and DCC #67 Sailors on the Starless Sea) but not for adventures that come with the rulebook - Keep off the Borderlands, for example.
We've had some issues with certain types of black & white images in the past and I'm wondering if this might be the case here too, especially as the three adventures that I have the same issue with are converted by the same FG community dev - so it may be that the type of image encoding for these adventures is causing an overhead in FG. Unfortunately, I don't have full access to the modules, so I can't look at the encoding used for the images. Hopefully an FG dev will pick this up to look at.
@coffeeartful - I know it's not as nice as the reference manual, but you can run the adventures from the FG story entries until this has been investigated further.
pindercarl
August 20th, 2024, 01:09
I can also see significant slowing down when I got to a reference manual page that contains an image - especially the first page in each chapter as that contains an image of the map for that level. I see the slowdown for some of the other DCC adventures I own as well (DCC #66.5 Doom of the Savage Kings and DCC #67 Sailors on the Starless Sea) but not for adventures that come with the rulebook - Keep off the Borderlands, for example.
We've had some issues with certain types of black & white images in the past and I'm wondering if this might be the case here too, especially as the three adventures that I have the same issue with are converted by the same FG community dev - so it may be that the type of image encoding for these adventures is causing an overhead in FG. Unfortunately, I don't have full access to the modules, so I can't look at the encoding used for the images. Hopefully an FG dev will pick this up to look at.
@coffeeartful - I know it's not as nice as the reference manual, but you can run the adventures from the FG story entries until this has been investigated further.
Most of the images in this module were grayscale JPGs. They've been updated to be RGB images which addresses the load time issues. The changes have been committed and should be fixed in the next update.
@Trenloe - I'll take a look at the other modules (DCC 66.5 and DCC 67) as soon as I get a chance. [EDIT: Those modules have now been updated and committed.]
Trenloe
August 20th, 2024, 03:04
Most of the images in this module were grayscale JPGs. They've been updated to be RGB images which addresses the load time issues. The changes have been committed and should be fixed in the next update.
@Trenloe - I'll take a look at the other modules (DCC 66.5 and DCC 67) as soon as I get a chance. [EDIT: Those modules have now been updated and committed.]
Thanks so much for jumping on this Carl - much appreciated!
Moon Wizard
August 20th, 2024, 16:42
A fix for this issue was just pushed (the image format itself is slow to be processed; images updated to modern format). Please run a new Check for Updates to get the updated version.
Regards,
JPG
coffeeartful
August 21st, 2024, 02:17
great! thanks! I think the problem is solved
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