Log in

View Full Version : Possible NPC Import bug



johnecc
August 16th, 2024, 02:08
Hi

Not sure if this is a bug, but when trying to import an NPC using the Import tool, I found that if an Action (attack) has multiple words, it fails to create it as a separate attack.

Example:
Stone pick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

However, if I make the attack "Stonepick" it works correctly.

See attachments.

Zacchaeus
August 16th, 2024, 12:33
I moved your post to here for greater visibility.

I'm not seeing this and I don't see anything particularly wrong about your stat block either at least from the screen shots. It's possible that there's some hidden artefact in the text depending on what your source is.

ddavison
August 16th, 2024, 14:32
It looks like it is missing the "Actions" heading before the attacks.

Anything before one of the following headings (Actions, Bonus Actions, Reactions, Legendary Actions) will be interpreted as Traits because the stat block did not tell the importer otherwise

Zacchaeus
August 16th, 2024, 14:54
So, I'm not entirely sure what happened here but I intended to move the original post here from the 5e bugs thread; and then reply to it. What actually happened is that I moved the post but then seemingly started a new thread which makes no sense. In addition I didn't actually get the test correct in that I omitted the actions header. Thus confusion has reigned.

To the OP: At any rate I have now corrected my test and as can be seen from the revised screenshot even when I add in the Actions header (which is correctly shown in your screenshot - but ddavison would not have seen your post) the parser correctly picks up two word headers for actions. So why it isn't working for you is still a bit of a mystery.