docplutonium
April 10th, 2008, 15:21
OK, before I go any further, I want to make sure everyone has their heads on straight. I am not typing this to be mean, or vindictive, or cruel. I am just laying it out as I see it. If I say something and it does not apply to you, then it does not apply to you and just move on. Everything I am going to post here is ONLY my opinion. (And you know what they say about those…)
OK, I was thinking about the screenshot contest that was recently held and to which had to be cancelled because of lack of sufficient entries. Sure, the FGII people are going to make it right and award prizes anyways, and that’s cool, but it does not answer the underlying problem…How are we all contributing to the FGII community ?
You see, “If you build it, they will come” is not just a cliché, it’s a fact. People attach themselves to things that they believe gives them a sense of community. For example, people gathering around a web site all sharing a passion that they have, baseball, rally cars, dungeons and dragons, or ANYTHING, it’s all the same. People go where they are wanted; ultimately, they stay where they are well treated.
So this is not to say there is anything wrong with the FGII community. You cannot base any judgment against that which really does not appear to exist. There would have to be a community in the first place before you could describe it as “successful” or “failed”
What do I see when I visit the FGII Forums? Well, once I get my parka and mittens on to deflect the chill of the place, not a lot. I see some discussion of rule sets but everything frozen out as to how you would get a copy… I see some discussion about groups gathering to play, but nothing really long term… It’s dry and empty. There isn’t a lot of support for questions, often answers are more bothersome then the questions that get asked. I know I had to learn the hard way about FGII, and it was really a detriment to me trying to get answers on modules vs. campaigns vs. shared vs. client vs. host blah blah blah. Now, I did get my answers, but it was no easy thing, and it was only the need not to let down my group that drove me deeper and deeper into the forums to find the answers I was looking for.
So, number 1, as far as technical support and theological vision of how the software is to operate I don’t see any. A simple “This is FGII and this is how we like to run it…” post would be great. Start a campaign, create your dungeon, export to a module, and then open that in your group campaign and bingo! Bob’s your uncle. There should be more step by step guides for the newbie to follow in OBVIOUS places to find them.
Well, so because new comers to the software really can’t find some of the more obvious answers and because more people are afraid to look stupid asking, it really isn’t as inviting place to be where everyone can come and join and participate.
So Point #1. Participation fosters Community. Nothing will happen without everyone feeling good about joining in
So, next point. Copyright. YES! I get it! Stealing modules and posting them without publisher consent is BAD. I understand that and fully endorse it. But, with that out of the way, there is still a lot that can be done with FGII that does not violate these laws. And I am not talking about hanging out in the grey areas; I am talking about creation and posting of content.
For example, my group meets every Monday for the last 8 months, (Basically since after GenCon where I picked up FGII and then strong armed all my guild mates from around North America to follow suit) I am the GM and to date we have gone through the following adventures
Transmuters Last Touch (Goodman Games)
The Dragon Fiend Pact (Goodman Games)
The Quick and the Dead (Farland Adventure - Shared WIth FGII Community)
The Iron Giant (Wicked Adventures\Goodman Games)
The Temple of Mysteries (Digital Adventures)
The Legend of the Silver Skeleton (WOTC Download)
The Secret of Smuggler’s Cove (Goodman Games)
Still to come…
The Sunless Garden (Goodman Games)
The Old Rock Tower (Unicorn Rampant - Shared WIth FGII Community)
Of all of these where I could I released adventures to share with the community. AFTER I got permission from the creators of the content. I posted these, here on the forums, and I see that they had views and from my web site stats I know they were downloaded, and what feedback was there??? None. What support did I receive from the FGII people? None. In time the Quick and the Dead slipped off the front page of the forums and into oblivion and in time I am sure my latest adventure (The Old Rock Tower) will also.
So the question is WHY? Why did I not receive the support of the FGII Community? I am not expecting parades to be held in my honor, but some recognition from the FGII people would have been nice…say something that would of helped both of us…like maybe the make the adventures a sticky in the forums so NEW PEOPLE to the Software could see it and see content being generated for it. Put it in plain sight so that others will see content being generated AND post their own! OK, so you don’t have any non copyrighted adventures you can post…how about your campaign world that you have your adventures set in exported to a module for others to download and maybe adopt? What about a rogue’s gallery module of bad guys and interesting NPC’s you’ve developed? How about some maps you’ve created? Content is KING! Right now this community is Paupers. Why did nobody say ANYHTHING about my content? Well, mostly I feel that there was not enough of a community feel from the users to actually post a “thanks” or “nice”. And that is a real SHAME! Nothing is going to happen if we don’t support each other people! Don’t be just a consumer, give something back.
And this includes the FGII people too, if you want to create a community of people who both love your product and love to share with each other, then you are going to have to step up to and do more then just create a forum of empty threads and below room temperature atmosphere, you’re going to have to lead the charge and lead by example. Don’t have time for adventures? Then post mini encounters, post Story hooks and ideas just do something other then what you are doing now. Start sharing your ideas! Others will follow, I promise you they will.
So Point #2, Communities thrive where sharing is the accepted norm.
If you need an example of a successful community, check out the Dunjinni forums some time, it’s packed with posts and shares from users all giving away their art for anyone to use. Here! Look what I did! Use it please! Also, there are tons of Q&A posts written in plain English. Not “technojargon” leaving the person asking the question more confused then when he started. If FGII community could approach this level of performance, then I think this place would be a very different place to visit.
So. Please. Do not read this post and hate me, as I stated before this is only my opinion. But it’s one I felt I had to share with you all. If this product is going to succeed it will be because of the community that supports it and the developers that encourage it. I can see some tough times for FGII after D&D 4.0 is released, the cancellation of the OGL is going to take away one of it’s MAJOR selling points, so you had better have a strong and vibrant community here to make up for it.
To the Developers, I salute you. Your FGII software is awesome! But AWESOME! Is just not enough. You must continue to show your community that they matter by leading the way. Fostering creativity with them as well as have some fun with them. I am sure the dungeons you want to create is not called the “Forums”
To the Users of FGII. This product will succeed or fail on your and your actions alone. If you want to keep FGII alive and vibrant, then be prepared to share. Be prepared to foster inclusiveness as well as put yourself out there. The DEV’s created a contest. Did you enter? Why Not?? I am sure there’s more then 3 of you out there playing FGII. Let’s stop consuming and give something back. Let’s create a community of people who love to game, love to share and love to belong.
Well, that’s my pie-in-the-sky post. I am willing to put myself out there and contribute. I have been doing so for a while now. How about you everyone? Going to help me?
Let me know!
Thanks
Doc
OK, I was thinking about the screenshot contest that was recently held and to which had to be cancelled because of lack of sufficient entries. Sure, the FGII people are going to make it right and award prizes anyways, and that’s cool, but it does not answer the underlying problem…How are we all contributing to the FGII community ?
You see, “If you build it, they will come” is not just a cliché, it’s a fact. People attach themselves to things that they believe gives them a sense of community. For example, people gathering around a web site all sharing a passion that they have, baseball, rally cars, dungeons and dragons, or ANYTHING, it’s all the same. People go where they are wanted; ultimately, they stay where they are well treated.
So this is not to say there is anything wrong with the FGII community. You cannot base any judgment against that which really does not appear to exist. There would have to be a community in the first place before you could describe it as “successful” or “failed”
What do I see when I visit the FGII Forums? Well, once I get my parka and mittens on to deflect the chill of the place, not a lot. I see some discussion of rule sets but everything frozen out as to how you would get a copy… I see some discussion about groups gathering to play, but nothing really long term… It’s dry and empty. There isn’t a lot of support for questions, often answers are more bothersome then the questions that get asked. I know I had to learn the hard way about FGII, and it was really a detriment to me trying to get answers on modules vs. campaigns vs. shared vs. client vs. host blah blah blah. Now, I did get my answers, but it was no easy thing, and it was only the need not to let down my group that drove me deeper and deeper into the forums to find the answers I was looking for.
So, number 1, as far as technical support and theological vision of how the software is to operate I don’t see any. A simple “This is FGII and this is how we like to run it…” post would be great. Start a campaign, create your dungeon, export to a module, and then open that in your group campaign and bingo! Bob’s your uncle. There should be more step by step guides for the newbie to follow in OBVIOUS places to find them.
Well, so because new comers to the software really can’t find some of the more obvious answers and because more people are afraid to look stupid asking, it really isn’t as inviting place to be where everyone can come and join and participate.
So Point #1. Participation fosters Community. Nothing will happen without everyone feeling good about joining in
So, next point. Copyright. YES! I get it! Stealing modules and posting them without publisher consent is BAD. I understand that and fully endorse it. But, with that out of the way, there is still a lot that can be done with FGII that does not violate these laws. And I am not talking about hanging out in the grey areas; I am talking about creation and posting of content.
For example, my group meets every Monday for the last 8 months, (Basically since after GenCon where I picked up FGII and then strong armed all my guild mates from around North America to follow suit) I am the GM and to date we have gone through the following adventures
Transmuters Last Touch (Goodman Games)
The Dragon Fiend Pact (Goodman Games)
The Quick and the Dead (Farland Adventure - Shared WIth FGII Community)
The Iron Giant (Wicked Adventures\Goodman Games)
The Temple of Mysteries (Digital Adventures)
The Legend of the Silver Skeleton (WOTC Download)
The Secret of Smuggler’s Cove (Goodman Games)
Still to come…
The Sunless Garden (Goodman Games)
The Old Rock Tower (Unicorn Rampant - Shared WIth FGII Community)
Of all of these where I could I released adventures to share with the community. AFTER I got permission from the creators of the content. I posted these, here on the forums, and I see that they had views and from my web site stats I know they were downloaded, and what feedback was there??? None. What support did I receive from the FGII people? None. In time the Quick and the Dead slipped off the front page of the forums and into oblivion and in time I am sure my latest adventure (The Old Rock Tower) will also.
So the question is WHY? Why did I not receive the support of the FGII Community? I am not expecting parades to be held in my honor, but some recognition from the FGII people would have been nice…say something that would of helped both of us…like maybe the make the adventures a sticky in the forums so NEW PEOPLE to the Software could see it and see content being generated for it. Put it in plain sight so that others will see content being generated AND post their own! OK, so you don’t have any non copyrighted adventures you can post…how about your campaign world that you have your adventures set in exported to a module for others to download and maybe adopt? What about a rogue’s gallery module of bad guys and interesting NPC’s you’ve developed? How about some maps you’ve created? Content is KING! Right now this community is Paupers. Why did nobody say ANYHTHING about my content? Well, mostly I feel that there was not enough of a community feel from the users to actually post a “thanks” or “nice”. And that is a real SHAME! Nothing is going to happen if we don’t support each other people! Don’t be just a consumer, give something back.
And this includes the FGII people too, if you want to create a community of people who both love your product and love to share with each other, then you are going to have to step up to and do more then just create a forum of empty threads and below room temperature atmosphere, you’re going to have to lead the charge and lead by example. Don’t have time for adventures? Then post mini encounters, post Story hooks and ideas just do something other then what you are doing now. Start sharing your ideas! Others will follow, I promise you they will.
So Point #2, Communities thrive where sharing is the accepted norm.
If you need an example of a successful community, check out the Dunjinni forums some time, it’s packed with posts and shares from users all giving away their art for anyone to use. Here! Look what I did! Use it please! Also, there are tons of Q&A posts written in plain English. Not “technojargon” leaving the person asking the question more confused then when he started. If FGII community could approach this level of performance, then I think this place would be a very different place to visit.
So. Please. Do not read this post and hate me, as I stated before this is only my opinion. But it’s one I felt I had to share with you all. If this product is going to succeed it will be because of the community that supports it and the developers that encourage it. I can see some tough times for FGII after D&D 4.0 is released, the cancellation of the OGL is going to take away one of it’s MAJOR selling points, so you had better have a strong and vibrant community here to make up for it.
To the Developers, I salute you. Your FGII software is awesome! But AWESOME! Is just not enough. You must continue to show your community that they matter by leading the way. Fostering creativity with them as well as have some fun with them. I am sure the dungeons you want to create is not called the “Forums”
To the Users of FGII. This product will succeed or fail on your and your actions alone. If you want to keep FGII alive and vibrant, then be prepared to share. Be prepared to foster inclusiveness as well as put yourself out there. The DEV’s created a contest. Did you enter? Why Not?? I am sure there’s more then 3 of you out there playing FGII. Let’s stop consuming and give something back. Let’s create a community of people who love to game, love to share and love to belong.
Well, that’s my pie-in-the-sky post. I am willing to put myself out there and contribute. I have been doing so for a while now. How about you everyone? Going to help me?
Let me know!
Thanks
Doc