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View Full Version : Player Vision Preview Mode



rocketvaultgames
August 13th, 2024, 17:24
Is there any option to make the Player Vision Preview Mode actually show exactly what a player is seeing?

It seems to be some middle ground of Player/GM view and it's difficult to be certain exactly what they are seeing (especially with regards to FX and Ambient Lighting).

LordEntrails
August 13th, 2024, 17:27
Don't know, but a workaround is to start a second instance of FG and connect as a player.

Laerun
August 15th, 2024, 00:03
You will have to select a given NPC token, if you deselect or don't select any NPC or player tokens selected, you will get the hybrid view. And it's one token at a time, when and if you advance the combat tracker, you have to manually select the next npc or player token on a given map. Select or, deselect any given battle map token by one single click, on, off. Etc