Amerisun
August 11th, 2024, 20:22
Some of this might be my lack of knowledge, so excuse me, but as a new Keeper with FG, it's challenging to know what may be a problem versus my lack of knowledge. :) Please note that the "Book Dealer" occupation is only in the Investigators Handbook, but the Librarian spoke about below I tried to use it from all three loaded books: PC Reference, Reference, and Investigators Handbook, with the same outcomes.
1. I have a player with a character who is a Book Dealer (I also found the same thing happens to Librarians at least, but I couldn't find any other occupations with Language Other). When I drag/drop that occupation on the character's occupation slot, they do not get an Occupation skill of "Lang—Other," so they cannot put any points in that skill from Occupation. I also can't click the Occupation box to make it an Occupation skill on the GM or player sides. So, she cannot apply any occupation skills to that "language other" line item. This then leads to my next problem, number 2 below.
2. I then tried to create a skill called "Test" and thought I could make it an occupation skill. I realized that's not how that works. Continuing along that line of thought, though, I was able to create an occupation (called test occupation). The problem with this solution is I cannot pick my test skill as an occupation for my test occupation. So, even with my version of an occupation, I hoped to solve the problem, but that did not work. This is troublesome if someone wants to create a skill and link it to an occupation as an occupation skill.
3. So while testing I had put that new test skill on my character, and now I cannot remove it, it's there forever even though I have removed that skill from skills (deleted it). I cannot remove it from the character sheet because when you edit the skills, it does not have the removal red "delete item" icon beside it. Do I have to recreate the entire character to fix this?
Hope that's clear, and I look forward to hearing possibilities. I think I could over apply skills enough to use the ones from Occupation as a hack, but it would be nice if there was a solid way to do this as this will be a large campaign I would like to have them adjust skills as we go and advance their characters during downtime.
1. I have a player with a character who is a Book Dealer (I also found the same thing happens to Librarians at least, but I couldn't find any other occupations with Language Other). When I drag/drop that occupation on the character's occupation slot, they do not get an Occupation skill of "Lang—Other," so they cannot put any points in that skill from Occupation. I also can't click the Occupation box to make it an Occupation skill on the GM or player sides. So, she cannot apply any occupation skills to that "language other" line item. This then leads to my next problem, number 2 below.
2. I then tried to create a skill called "Test" and thought I could make it an occupation skill. I realized that's not how that works. Continuing along that line of thought, though, I was able to create an occupation (called test occupation). The problem with this solution is I cannot pick my test skill as an occupation for my test occupation. So, even with my version of an occupation, I hoped to solve the problem, but that did not work. This is troublesome if someone wants to create a skill and link it to an occupation as an occupation skill.
3. So while testing I had put that new test skill on my character, and now I cannot remove it, it's there forever even though I have removed that skill from skills (deleted it). I cannot remove it from the character sheet because when you edit the skills, it does not have the removal red "delete item" icon beside it. Do I have to recreate the entire character to fix this?
Hope that's clear, and I look forward to hearing possibilities. I think I could over apply skills enough to use the ones from Occupation as a hack, but it would be nice if there was a solid way to do this as this will be a large campaign I would like to have them adjust skills as we go and advance their characters during downtime.