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Birger Tucholski
August 10th, 2024, 15:11
On my Way to code the Automatism for my Alchemist i found the Problem, that i need a Second automatism field in the Item Options. If I Use Apply all its not possible to roll the Save and applay the Result. The Result is used, but no second "attack" Roll, and i cant´figgure ist out to use the Save and than only the result. Is there an other Way that i cant see ??

Trenloe
August 10th, 2024, 15:21
I'm not sure what the issue is? Is it that the item is used when you roll the save? If so, remove "Apply Usage?" from the cast action and add "Apply Usage?" to the actions that are part of Apply All Actions so that all results are covered.

If this is not the issue then please provide more information.

Birger Tucholski
August 10th, 2024, 17:32
for Example: Blasting Stone Alcemical Bomb Splash Trait
On a hit Atack and Damage + splash
on a miss >> splash Damage. no problem to code this.
the Problem ist the second part, in the Splash area every one have to make a Save roll, on a failure the condition is applyed.
I can´t code the Save and then only use the conditon.
I Try to look for a Smart way. One Attack roll and One Save roll.
Is it possible to code e second aply al button only for the save ?? Alternativ a Second Automatism Field for the Second Part??

In the moment i click the "save" and the "condition" manualy. Looking only to a smarter automat.

Trenloe
August 10th, 2024, 17:59
Maybe I'll look into this in the future, but that's going to be very complex to code and support, for an edge case that can be handled pretty easily manually. Use a fortitude save cast action and then apply the Blinded condition manually to all those who fail.

Birger Tucholski
August 10th, 2024, 18:20
I hoppend for another Answer, but i can live with it ^^
Thank you for your Response.

MaxAstro
August 10th, 2024, 20:56
Now that spell effects can be reordered, it would be nice if there were a way to group effects with an associated save, for spells that have primary and secondary effects like this.

For example, "apply all" could be made to consider only the effects up until another Cast entry is hit? So if you had a spell with:

Cast (Reflex)
Failure effect
Critfailure effect
Cast (Fortitude)
Secondary failure effect

Then clicking Reflex -> apply all would consider the first two effects, while clicking Fortitude -> apply all would consider the last effect?

Trenloe
August 10th, 2024, 21:28
This is all do-able. But, as mentioned, it's complex to code and to support. This is possible to code, but it's going to need additions to the GUI, background coding and testing; while keeping backwards compatibility, catering for hero point use, etc., etc.. I've added it to the dev list, but it's not something I plan to look at in the near future.