View Full Version : NPCs Broken
Blackfoot
August 3rd, 2024, 21:51
Something in one of the recent updates has broken the NPCs in my Champion/HERO ruleset.
Is there some sort of instructions as to what was done?
These changes keep breaking things in older rulesets.. I don't really understand why they aren't made to be backward compatible. We don't all spend our lives writing code... each time one of these big changes goes into effect I have to relearn the whole damn thing again.
Moon Wizard
August 4th, 2024, 01:28
Are you running in the Test channel or the Live channel? What are the errors you are getting?
Without any details about the errors you are receiving and which channel you are running in, I wouldn't be able to provide any feedback on what changed. In general, the CoreRPG system does evolve over time, and templates/windows receive notifications in console and then chat before being removed. Oftentimes, older rulesets can just copy the older deprecated templates to keep things exactly as is; but allowing the change lets us bring new features into CoreRPG on a regular basis.
Regards,
JPG
Blackfoot
August 4th, 2024, 04:07
Live version.
Expected to run my monthly game and had to cancel because no NPCs on July 18th.
[7/18/2024 7:39:53 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/buttongroup_tabs.lua"]:283: attempt to call field 'setBitmap' (a nil value)
[7/18/2024 7:39:53 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/buttongroup_tabs.lua"]:281: attempt to call field 'setText' (a nil value)
Blackfoot
August 4th, 2024, 11:57
I believe I have them working again.
Moon Wizard
August 4th, 2024, 18:42
Where can I find the link to the Champions ruleset to help look at this?
The tabs were changed recently to support text only tabs using rotated text; instead of having to build graphic text tabs for every new tab type, as well as multiple tabs for every theme.
Regards,
JPG
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