nevermoresnight
July 21st, 2024, 19:40
Hey everyone,
I'm in the process of setting up my first FGU campaign as a game master. I've already played in a 5e Curse of Strahd campaign but have never encountered the GM facing side of this VTT.
I want to run Necessary Evil with the SWADE rules. I've bought everything I need (I think) and some of my players have already created their characters on paper beforehand. Now I'm trying to get those characters into the FGU framework and have some trouble with the automation of Super Powers:
One of my players wants to go very tanky, so she got Toughness and Armor as Super Powers, the former being permanently active while the latter has the "Heavy Armor" and the "Requires Activation" modifiers. I understand that since these powers have variable values, I can't just drag and drop them onto the character sheet, but I don't understand how to integrate their effects into the power after I've added it to the character. The following guide mentions that you can write specific effects "into attacks or powers. These effects only apply when using the attack or power and must be prefixed with >" (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996643800/Savage+Worlds+Effects#Attack-specific-effect-expressions).
Now I've tried to do the following:
For the automation of the Toughness power I've just added [Toughness +7] in the power's keywords - but that doesn't change anything. I think that is because when I write effects into powers, I can only use those effect expressions that are mentioned in the guide with the ">"? I understand that I can also simply change the character's Toughness by right-clicking on it on the traits section of the character sheet, but I would prefer to be able to integrate this permanent effect into the power. Am I doing something wrong or is it simply impossible?
For the Armor power I tried using the following effect expression, which I put into the power's keywords: "[> Armor 8,> #Heavy Armor +1]: [D:100]" but that doesn't seem to work either? I can't find a trigger to use the power on a character - not even in the power's linked description. I also tried to create an attack in the combat bar of the character sheet with the same expression, so that I have a trigger, but it also does nothing. What am I doing wrong here?
I'm sorry if these are very dumb questions to ask x) And also sorry for my bad english
I'm in the process of setting up my first FGU campaign as a game master. I've already played in a 5e Curse of Strahd campaign but have never encountered the GM facing side of this VTT.
I want to run Necessary Evil with the SWADE rules. I've bought everything I need (I think) and some of my players have already created their characters on paper beforehand. Now I'm trying to get those characters into the FGU framework and have some trouble with the automation of Super Powers:
One of my players wants to go very tanky, so she got Toughness and Armor as Super Powers, the former being permanently active while the latter has the "Heavy Armor" and the "Requires Activation" modifiers. I understand that since these powers have variable values, I can't just drag and drop them onto the character sheet, but I don't understand how to integrate their effects into the power after I've added it to the character. The following guide mentions that you can write specific effects "into attacks or powers. These effects only apply when using the attack or power and must be prefixed with >" (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996643800/Savage+Worlds+Effects#Attack-specific-effect-expressions).
Now I've tried to do the following:
For the automation of the Toughness power I've just added [Toughness +7] in the power's keywords - but that doesn't change anything. I think that is because when I write effects into powers, I can only use those effect expressions that are mentioned in the guide with the ">"? I understand that I can also simply change the character's Toughness by right-clicking on it on the traits section of the character sheet, but I would prefer to be able to integrate this permanent effect into the power. Am I doing something wrong or is it simply impossible?
For the Armor power I tried using the following effect expression, which I put into the power's keywords: "[> Armor 8,> #Heavy Armor +1]: [D:100]" but that doesn't seem to work either? I can't find a trigger to use the power on a character - not even in the power's linked description. I also tried to create an attack in the combat bar of the character sheet with the same expression, so that I have a trigger, but it also does nothing. What am I doing wrong here?
I'm sorry if these are very dumb questions to ask x) And also sorry for my bad english