Jiminimonka
July 21st, 2024, 12:20
This is from an ongoing discussion on Discord about the Trait Rolls extension (originally written by Ikael as a tutorial on extension writing, and taken up by ragnarol).
Innocent Bystander rules:
On ranged attacks, if you roll a 1 on an attack roll, even if its not a critical fail, you can end up hitting Innocent Bystanders. For shotgun and guns with a RoF 2 or higher, a roll of 1 or 2 also has a chance to hit Innocent Bystanders.
This is actually built into FG SWADE. All weapons have a default Fumble of 1. If the weapon trait die is a 1 it will say in chat "Trait roll was a 1". Also, all weapons like machine guns will only have a RoF 1 when added to an actor (character or npc). So once its added to the actor, a machine gun with a RoF 3 will need you to edit the weapon on the Combat tab.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61350&stc=1&d=1721559886
You right click and set the ?? dice to the RoF (same as with a Wild Attack).
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61351&stc=1&d=1721560127
While you are on the tab doing this modification, you need to go into the weapon details and edit the Fumble to 2.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61352&stc=1&d=1721560391
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61353&stc=1&d=1721560557
This is where the default ruleset comes in. It will now report in chat "Trait roll was a 1", or "Trait roll was a 2".
This is why Lonewolf was saying the extension is not needed. Technically, it is not needed as the ruleset will report correctly if you set up the weapons correctly, but lots of users don't know about sub-attacks and editing the output, so having this option to report Trait roll results is good for new users (and old users like me that didn't understand this).
Innocent Bystander rules:
On ranged attacks, if you roll a 1 on an attack roll, even if its not a critical fail, you can end up hitting Innocent Bystanders. For shotgun and guns with a RoF 2 or higher, a roll of 1 or 2 also has a chance to hit Innocent Bystanders.
This is actually built into FG SWADE. All weapons have a default Fumble of 1. If the weapon trait die is a 1 it will say in chat "Trait roll was a 1". Also, all weapons like machine guns will only have a RoF 1 when added to an actor (character or npc). So once its added to the actor, a machine gun with a RoF 3 will need you to edit the weapon on the Combat tab.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61350&stc=1&d=1721559886
You right click and set the ?? dice to the RoF (same as with a Wild Attack).
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61351&stc=1&d=1721560127
While you are on the tab doing this modification, you need to go into the weapon details and edit the Fumble to 2.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61352&stc=1&d=1721560391
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61353&stc=1&d=1721560557
This is where the default ruleset comes in. It will now report in chat "Trait roll was a 1", or "Trait roll was a 2".
This is why Lonewolf was saying the extension is not needed. Technically, it is not needed as the ruleset will report correctly if you set up the weapons correctly, but lots of users don't know about sub-attacks and editing the output, so having this option to report Trait roll results is good for new users (and old users like me that didn't understand this).