Elf_Boy
July 16th, 2024, 23:43
My laptop is a wonder of high tech and lets me play my games almost as well as if I were home on my main system.
That is until I wanted to use FGU as my character sheet at RageCon - gaming laptops are not known for great battery life to start with and with the Unity game engine loading the dedicated GPU would power up dropping the battery life even more.
Getting an hour was lucky - fortunately the GM had brought a power cord and I was able to plug in.
Any thoughts on extending battery life, is there a way to force FGU to use the iGPU instead of the 'big' one? FGU isnt very demanding after all.
-or-
I am also looking at getting a non-gaming laptop, one that is all about battery life but with an iGPU that can handle FGU, acceptably well if not awesomely.
This has lead me to systems like the Surface, HP OMNIBOOK X 14 (claiming 18 hours of battery), and others.
Would I need to get an intel/amd based system, or given performance is not my key need would ARM with x86 emulation work? Does FGU work on ARM with emulation (or even natively)?
Even better would be to have FGU up and working on my Android tablet or Ipad, are either of those an option?
Would be nice if I could save all my characters in a central repository, like my home/main computer, and be able to access from my laptop/tablet etc on the fly rather then copying the campaign folder from one computer to the other, either by network or USB Flash drive.
Any how, thank you to anyone still reading, for your time and, any input, thoughts, ideas, on how to move forward using FGU not just as a mobile character sheet for multiple game systems, also as my books etc.
Have the good day!
-EB
That is until I wanted to use FGU as my character sheet at RageCon - gaming laptops are not known for great battery life to start with and with the Unity game engine loading the dedicated GPU would power up dropping the battery life even more.
Getting an hour was lucky - fortunately the GM had brought a power cord and I was able to plug in.
Any thoughts on extending battery life, is there a way to force FGU to use the iGPU instead of the 'big' one? FGU isnt very demanding after all.
-or-
I am also looking at getting a non-gaming laptop, one that is all about battery life but with an iGPU that can handle FGU, acceptably well if not awesomely.
This has lead me to systems like the Surface, HP OMNIBOOK X 14 (claiming 18 hours of battery), and others.
Would I need to get an intel/amd based system, or given performance is not my key need would ARM with x86 emulation work? Does FGU work on ARM with emulation (or even natively)?
Even better would be to have FGU up and working on my Android tablet or Ipad, are either of those an option?
Would be nice if I could save all my characters in a central repository, like my home/main computer, and be able to access from my laptop/tablet etc on the fly rather then copying the campaign folder from one computer to the other, either by network or USB Flash drive.
Any how, thank you to anyone still reading, for your time and, any input, thoughts, ideas, on how to move forward using FGU not just as a mobile character sheet for multiple game systems, also as my books etc.
Have the good day!
-EB