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rocketvaultgames
July 16th, 2024, 21:59
Is there a way to roll different types of dice in the tower at the same time?

I would like to have the following single roll NOT be visible to the players:

/roll 2d10 + 1d12 + 1d6

Dropping the expression on the tower whispers to myself...

Laerun
July 16th, 2024, 23:22
Short cut the desired dice to a shortcut bar and drag the combo dice from the shortcut to the dice tower.

rocketvaultgames
July 16th, 2024, 23:34
It just whispers to myself and doesn't roll:

61324:

Moon Wizard
July 16th, 2024, 23:39
He's talking about dragging the individual dice to the bar to create a new hot key bar only holding dice; not dragging the /roll command.

Regards,
JPG

rocketvaultgames
July 16th, 2024, 23:58
Perfect! That's exactly what I was looking for. I did not realize that was possible.

Thank you both!!

rocketvaultgames
July 23rd, 2024, 05:42
...Thought this was perfect... Unfortunately, when I middle-click to reveal the roll to the players, it only shows the total, not each die's result.

Laerun
July 23rd, 2024, 18:38
Is there a way to roll different types of dice in the tower at the same time?

I would like to have the following single roll NOT be visible to the players:

/roll 2d10 + 1d12 + 1d6

Dropping the expression on the tower whispers to myself...

Okay, your initial inquiry was not exactly clear to me then.
What you seek might require an extension if you are wanting the extended functionality beyond the FG Core functionality.

LordEntrails
July 23rd, 2024, 19:18
Does it work if you have GM Rolls Shown? Then if you have the dice tower shown you can drag hidden roll there as the GM and have both options?

rocketvaultgames
July 23rd, 2024, 22:39
The roll itself executes correctly and I can do it in or out of the tower which is better than what I was doing. I want it to be secret at first, and then revealable to the players.

Middle-click does this, but shows the total rather than the components of the roll:

61378

It's not a huge deal, but basically I'm using a system of generating random encounters where I roll 2d10+1d12+1d6 and:

A 1 on a d10 is a procedural encounter (there can be 0, 1, or 2 of these)
Matching d10s are a designed encounter
A 1 on a d12 is the keyed encounter for the current hex
A 1 on the d6 is a weather event.
A 6 on the first d6 of the day is a clear day

I want it to be hidden from the players as I roll, and then be able to reveal it to them after all is resolved.

Really, though I'm OK with the current state. Thank you all for your input.

LordEntrails
July 23rd, 2024, 22:43
An alternate approach you could try...
I would think you could use a story template that calls multiple tables and then outputs to a story. Then if you want the players to see, you can share the story.

rocketvaultgames
July 23rd, 2024, 22:53
An alternate approach you could try...
I would think you could use a story template that calls multiple tables and then outputs to a story. Then if you want the players to see, you can share the story.

I'm going to give that a try. Thanks much!