View Full Version : Character/NPC Picture and Tokens
Moriarity
July 11th, 2024, 17:21
I'm having issues with animated tokens when switching between camera view and top-down views. I have created characters and NPCs and added animated .webm images for the 'Token - Flat' (a top-down animation) and 'Token - Camera' (an isometric/front view animation). The problem I have is that when switching between camera view and top-down (normal) view the token doesn't change. i.e. when I drop the NPC onto the map from the combat tracker in top-down mode, the "Token - Flat" correctly shows but when I then switch to camera mode, the "Token - Flat" is not replaced with the "Token - Camera". The same happens when dropping characters/NPCs onto the map in camera view - but in reverse. Everything seems to work correctly if I replace the "Token - Flat" image with a "still" image (.png). I've attached a capture of one of the NPCs - The Luggage - but, of course it doesn't show the animated tokens. Any ideas?
61273
Moon Wizard
July 11th, 2024, 17:31
Can you provide the .webm and .png files you are using?
Regards,
JPG
Moriarity
July 11th, 2024, 18:28
I have several characters and NPCs so I have created assets i.e. a my_images.mod file and a my_tokens.mod file that contain several images and tokens. For player characters, I create them in my campaign and add the tokens from my assets. For NPCs, I create a module called my_NPCs that make use of my image and token assets then export the module so I can access the NPCs from any of my campaigns.
The tokens module contain .png, .webp and animated .webm files
The images module contain .png, .webp and animated .webm files with associated .xml files (created using FG Image Metadata Builder. Side question: Will the Metadata Builder support .webm files at some stage
Happy to share the individual files but how do I upload .webm and .xml files for you?
I use Blenderr to create the .webm files but it only outputs in VP9 format so I have to use Shutter Encoder to generate VP8 .webm files. files.
LordEntrails
July 11th, 2024, 19:40
zip them, or upload to a cloud share and link them
Moon Wizard
July 11th, 2024, 20:14
Even just the one example set would be a starting point.
Regards,
JPG
Moriarity
July 12th, 2024, 11:04
Zip file attached and here a link to the files:
https://1drv.ms/f/s!Ai4W4MgfrirKhPMWmZjsynhqYtMy_A?e=bILNz7
Thanks for helping.
Zacchaeus
July 12th, 2024, 11:26
I may be missing something but I can't find any way to upload a zip file so here's a link to the files:
https://1drv.ms/f/s!Ai4W4MgfrirKhPMWmZjsynhqYtMy_A?e=bILNz7
Thanks for helping.
To upload files click on the Go Advanced button at the bottom of the Quick reply window and then on manage attachments.
Zacchaeus
July 12th, 2024, 11:39
These seem to be working for me. Are you using any extensions perhaps? Can you replicate in a new campaign without extensions?
Moriarity
July 12th, 2024, 17:04
I just created a new campaign with no extensions whatsoever.
Added the core rules when opening the first session;
Copied the image/xml files to the campaign images folder
Copied the token file to the campaign tokens folder
Created an NPC called test luggage - no parameters changed from the default
Added the .png to the Full Body, Added the top-down animated token to the Token - Flat and added the iso/front animated token to the Token - Camera
Created a campaign image from a the DMG image "map-7"
Added the test luggage NPC to the CT and made it "Friendly"
Drag and dropped the NPC from the CT to the top=down map - correctly shows the Token - Flat animated image
Change to camera view - incorrectly shows the Token - Flat image
Switch between the two views - always shows the Token - Flat image
Delete the NPC from the map
Change the map to Camera View
Drag and droppped the NPC from the CT to the camera view map - correctly shows the Token - Camera animated image
Change to top-down view - incorrectly shows the Token - Camera image
Switch between the two views - always shows the Token - Camera image
So, I'm at a bit of a loss now. Perhaps a total uninstall/re-install? (but I think I've already been down that road...)
Moon Wizard
July 12th, 2024, 18:11
Thanks for the exact steps. I was able to reproduce the issue; but I will have to escalate to @pindercarl. The APIs in the ruleset are set up correctly, so I believe this may have something to do with either the format of the files themselves or the combination of files.
Regards,
JPG
cwsoots
July 12th, 2024, 18:34
Nevermind--it looks like it's been confirmed. :)
I was seeing the same issue replicated in Zacchaeus' GIF...
Moriarity
July 13th, 2024, 14:22
Super, thanks. It's nice to know I'm not going mad :cry::confused:
Moriarity
July 13th, 2024, 14:30
@cwsoots - Well spotted - I just assumed Zacchaeus had it working correctly and didn't zoom in to see that he too was having the same issue. :)
Moon Wizard
July 24th, 2024, 23:49
@Moriarity,
A fix for this issue is available in the beta test channel for release in mid-August.
Regards,
JPG
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