View Full Version : Quickly Exporting Tokens
MaxAstro
June 15th, 2024, 01:26
I have a campaign that contains ~200 tokens that I want to export as part of a module, and I would like to do it any other way than dragging tokens one at a time from the Asset window to the Export window... is there any faster process?
johnecc
June 15th, 2024, 02:30
You could create your own token pack, and then just open it as a mod file. Instructions are here, https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996644379/Module+-+Token+Pack+Creation
Put all your tokens in the "tokens" folder it mentions.
LordEntrails
June 15th, 2024, 02:31
Just go into the FG Data folder and copy the tokens out. Make a token module using the instructions here: Module - Token Pack Creation - Fantasy Grounds Customer Portal - Confluence (atlassian.net) (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996644379/Module+-+Token+Pack+Creation)
MaxAstro
June 15th, 2024, 06:21
So I need to include these tokens with an already-existing module; they can't be a separate module. However, I notice the thing about changing the .zip extension to .mod... If I were to unzip the module, put a tokens folder into it, and then zip it back up/rename it, would that work?
LordEntrails
June 15th, 2024, 06:25
So I need to include these tokens with an already-existing module; they can't be a separate module. However, I notice the thing about changing the .zip extension to .mod... If I were to unzip the module, put a tokens folder into it, and then zip it back up/rename it, would that work?
Yep. When you re-zip. Do not include the containing root folder just zip everything at the definition.xml level.
Zacchaeus
June 15th, 2024, 09:05
Here's a link to an old video on how to create a tokens module. It's still the same method as it was when the video was made https://www.fantasygrounds.com/forums/showthread.php?43011-How-to-make-a-Token-Module&p=382389#post382389
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