PDA

View Full Version : Advice on building system modules?



Girl-of-Dust
June 10th, 2024, 23:34
Hello everyone, I'm kind of a newbie in that I tried classic years ago - but didn't really get it. I've only recently come back with an interest in Unity and much more experience with VTTs in general.

I normally run an odd mish-mash of indie OSR materials, and I'm hoping to build a digital experience that is as close to that as I can muster. Originally I planned to take the AD&D 2e ruleset and build a custom library of content with my various tweaks and such built into it.

My ideal approach would be making a few things, playtesting it, then adding onto it over time. However I've heard it's generally a bad idea to "play" with a campaign meant as a system reference module. Thus I was hoping for some clarification on best practices/etc.

damned
June 11th, 2024, 01:04
This advice is good for rules modules as well:
https://www.fantasygrounds.com/forums/showthread.php?33538-Adventure-Module-Creation-Best-Practices

LordEntrails
June 11th, 2024, 01:20
The link from Damned talks about Development Campaigns for creating and managing content like you are talking about. After you take a look at that, let us know what questions you have.