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View Full Version : As a DM would you allow this?



Warchild214
June 9th, 2024, 19:24
I am getting ready to run Rime of the Frostmaiden and one player wants to be a Levistus Tiefling Frost Sorcerer. I am on the fence, not sure I really want a PC to have ability to not be unharmed by cold, frigid temps, etc. The subclass seems little [URL="https://www.dandwiki.com/wiki/Frost_Sorcery_(5e_Subclass)

https://www.dandwiki.com/wiki/Frost_Sorcery_(5e_Subclass) Any thoughts on this?

Zacchaeus
June 9th, 2024, 19:29
It's a home brew class so I wouldn't allow it.

LordEntrails
June 9th, 2024, 19:43
Not sure why, but your link did not work for me.

I'm a little leery of the AC from Blood of Ice, but only a bit. I'm not sure if that is in-line with other sorcerer sub-classes. It also seems like it almost clashes with Armor of Agathys, but, shrugs. I'm also not worried about their cold adaptation, it just saves them from wearing heavy clothing and is nicely thematic. Besides, they can't use it to help the party so they might survive the cold, but if the rest of the party dies from exposure, it's not like the player "wins".

Frozen heart is my biggest concern. Because now they can take something like Firebolt and have it deal fire or cold damage. Which those two combos give them the ability to bypass most resistances and even benefit from vulnerabilities. I think having them not be able to cast spells that have fire damage, or requiring that all fire damage spells must deal cold damage instead. (they could still use other spells for force, acid, etc).

So, adding that restriction that any fire spells are cold instead makes things good. (Besides, I haven't read Rime in a long time, but I suspect a lot of the enemies are cold resistant).

HywelPhillips
June 9th, 2024, 20:58
When I ran Rime I insisted that no-one could play a race/class combo that was immune to cold, because I didn't think it was fair and I thought it would undermine a lot of the horror feeling of the setting.

I think when something like cold plays a big part in the setting the GM is well within their rights to limit access like this, but as always discuss with your group and explain your reasoning, and if the group disagrees you can always hand out cold resisting items early on and run it more like an adventure romp if that's what your players prefer.

Hywel

Morenu
June 10th, 2024, 02:26
https://www.dandwiki.com/wiki/Frost_Sorcery_(5e_Subclass)

try that link

Nyarly Dude
June 10th, 2024, 04:18
Absolutely not.

And that would go for almost anything from that wiki, which is notorious for utterly imbalanced and poorly-designed homebrew.

Temmpest
June 10th, 2024, 06:17
It's a home brew class so I wouldn't allow it.

I concur. Definitely not, if it's homebrew.

JonStormbringer
June 10th, 2024, 13:12
There's a lot of fantastic home brew out there. I wouldn't discount something just because it's home brew.

However, as DM, you need to evaluate the home brew very closely and consider the source. If you are a newer DM, I would recommend NOT allowing the class--or even most home brew. Even more so if it negates one of the primary themes of your setting.

After reviewing the class, I would not allow it unless there were considerable modifications. In short, I agree with most/all of what LordEntrails said above.

The Decepticon
June 10th, 2024, 14:18
I too wouldn't allow it.

Just be aware that you might lose the player if they are unknown to you. I have lost a few players because they wanted home brew classes and I wouldn't allow it. I ran Rime of the Frostmaiden and being out in the elements at night trying not to freeze to death was a major obstacle for the players. It made for some creative ways to stay alive for a long rest.

Morenu
June 10th, 2024, 15:19
Choosing that particular class specifically for this module would have been considered Meta Gaming at our table. DM would've Warned but allowed it and the player would be rolling up a new character within 2 sessions. the character's death would have be splendid to watch. encased in a glacier, never freezing but eventually starving to death...

at the start, DM would have said "I'd rather you not play that class due to its imbalance and meta issues" and if the player choose to anyway, it was viewed as being disrespectful of the DMs hard work and time. Gen X lessons learned in old time D&D...

And the DM was not above a TPK situation if others took advantage of the players Metagaming, or sometimes **** happens (staying in character and trying to rescue the meta player and dying with them), this tended to help players self regulate amongst themselves (Gen X style, if the player did it again, we would pull out the Evil characters and Meta his *** to death... roll up a new character again)

Mytherus
June 10th, 2024, 15:57
It's a home brew class so I wouldn't allow it.
Same. I never allow home brew classes in my games.


Actually not just that but if I don’t have it in my FGU and it’s not fully fleshed out like an official wotc source book does. That’s a hard no as well.

MrDDT
June 18th, 2024, 08:57
I am getting ready to run Rime of the Frostmaiden and one player wants to be a Levistus Tiefling Frost Sorcerer. I am on the fence, not sure I really want a PC to have ability to not be unharmed by cold, frigid temps, etc. The subclass seems little [URL="https://www.dandwiki.com/wiki/Frost_Sorcery_(5e_Subclass)

https://www.dandwiki.com/wiki/Frost_Sorcery_(5e_Subclass) Any thoughts on this?

This subclass is pretty balanced IMO, I would allow it but not in RotF, as others have pointed out, the cold is a major factor to the campaign and you really don't want someone walking through all that.

If they wanted to play this in another type of campaign, I would be down for that. Seems pretty cool.

BushViper
June 26th, 2024, 06:12
First, I want to say that I am exceedingly skeptical of any "homebrew" option brought to my table, but I allow well-crafted, balanced options and dismiss the rest.

However, I find it curious that many people whom automatically dismiss anything of the homebrew variety will also praise/allow a number of the options available on the DMsGuild/DrivethruRPG. The primary difference between the the options is that type is free while the other is not. Certainly, there are levels of quality but no basic minimum is required to have material published for sale on those platforms.

Furthermore, every 3rd party book (even those from million dollar Kickstarters) are technically "homebrew," but that doesn't automatically make them good or bad. I've seen some truly amazing work that is distributed for free and some of the "high-end" projects that have been absolute trash. Not to mention the fact that a significant portion of WotCs material over the last few years has been absolutely terrible.