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View Full Version : Chatbox Dice font in chat Bug



Vass_Dts
June 5th, 2024, 22:45
After updating yesterday, the font color in the box that has the dice rolls in the chatbox started displaying them as black instead of white which was what they were supposed to be in that theme. I believed something changed in the XML definitions, but after looking around at CoreRPG fonts.xml I saw that everything was as it used to be. So I loaded another theme to see if it had the same the problem (it was the Hearth theme I tried). It didn't seem to have the problem, so Ireloaded my theme and to my surprise it was suddenly fixed. OK, that was weird I thought and moved on.

Then earlier today I did another update. And behold. Black fonts again. 61019
I reloaded the theme. Zilch. Quit FGU and restarted. Still there. Remembering what I did yesterday, I just loaded the Hearth theme. Then reloaded mine. Problem was gone. Dice were back to their normal color. Go figure.

Vass_Dts
June 5th, 2024, 22:47
BTW, this is how they look when FGU actually respects the theme's fonts.xml fire. 61020 I did not occur to me to check if any other font is affected when the bug kicks in.

Vass_Dts
June 5th, 2024, 22:53
So, I experimented. Apparently the bug appears whenever I quit FGU.

EDIT: Okay, figured out what was going on. I had (somewhat knowingly) left an older definition on the font itself (had Roboto instead of NotoSans) which wasn't actually present in the fonts folder, but I hadn't bothered to fix it, because it was automatically reverting to the default NotoSans while still respecting the color definition. For some reason after the latest update, it stopped respecting that unless I did the Hearth theme workaround (which ONLY worked with the Hearth theme, and no other theme--I even tried other themes that change those font colors, but it didn't take).

Anyway, Seems to be working fine now.