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Tagan
June 2nd, 2024, 09:02
Fate of the minotaur: The froggen level 1 to 3

This is the first map of this 2nd edition Advanced Dungeons and Dragons fantasy roleplaying game.
This first map can take up to 8 hours to play depending on amount of players and choices made in the maze.
Discord available and Microphone not required for this beginning start map, txt type or basic English with type ok, the math's is done through the FGU program.

Level 1 , 2 or 3
Basic puzzle , Large maps and Combat maps
Only players handbook ,DMs guide and monster manual FGU only
Any alignment,
Competition PC vs PC vs DM or PC + PC vs DM
Bonuses to rolls as stated in the form of paragraph scripts by the DM and PCs
This can result in a +1 or -1 to rolls.
this can be omitted by choice of the PC or DM
game times 00:00 GMT Sunday and or 0:600 GMT Sunday or by arrangement.
game by the way of scripts and puzzles as below

BEGINNING
The sails in the Minotaurs boat were beginning to tear to pieces from what seemed like eons of traveling in the broken lost slave ship.\par
YOUR CHARATER
blinding mostly the time on this slave hull, rowing and on occasions mingling with the other slavers on the boat.
a few of the cat people were scrapping among themselves to pass the time , the minotaur didn't seem to bother them much, and they seemed to catch fish, and hold the rat like rowing kobolds at bay within the boat.

THE MINOTAUR
Arganoth the minotaur with flames out his nostril's snarls at an extremely bright morning and with "Arrggh! It seems that thunder cloud from last season has followed us!"

EVENTS
1d6 lightning
1d6 Whirlpool

SHIP
x1 minotaur ship captain
1d6 wild cats
1d12 domestic cats
1d6 Kobolds
1d6 sharks
Player characters

GAMEPLAY
1st round roll 1d10 initiate winner owns the round
in a turn you can melee, missile, cast spell, or something else (taunt, special skill etc....)
10 rounds in a turn
rounds last as long as there are opponents on the COMBAT MAP
act bonus description +1 or -1 per lvl
+0 no act

eg. Zhazam the bard lvl 3 has been jumped by evil goblins and wins initiate he decided to attack before thaco is worked out he describes his action he tricks his opponent with some preserved meat, prepares his longsword and finds a blind spot in the sun ...so he rolls INT 1d20 under Success, DEX 1d20 over Fail, WIS 1d20 under success giving him a (+1,-1,+1) total +1 to all THACO,INT,WIS and DMG for the rest of the turn, the goblin takes the meat in his teeth dropping the knife that was there, he is then slightly focused again following the sword with its eyes closing one being blinded by the light of the sun through the surrounding forest, the rolls begin.

(round1)
THACO of player 20 AC of goblin 10 the player rolls a 9 (+1) =10 success
DMG = 1d6 rolls a 2 and (+1) = 3 DMG to goblin
initiate roll again by dm
(round 2)

SETTINGS
The Minotaur isles
Durning the theft of the tablets of fate and in the chaos of the pantheon the minotaur king and the ogre kings clashed upon their defeat of each other the great minotaur tore from his very being his beating heart and tossed it to the forgotton realm before medusing to a statue in the pantheon next the the stone cold ogre solid and waiting for the tablets to return to Ao, This has spawned as a fiery Labyrinth somewhere on faerun. over time a great fortress on this volcanic island has become the strong hold for the minitour and ogre people

SCRIPTS
as the boat began to break up and some of the kobolds struggled with the sharks in the water the half sunken minotaur vessel showed signs of breaking to pieces completely, a few of the rat like kobold folk forced themselves up onto the rocks beating of the viscous fish swimming in the wreckage, tenacles become evident and a large beaklike creature pulled the remaining boat into the void of the fiery ocean. The Minotaur was already over the rocks and scribbling on the wall before the ship sank, a large blackhole appeared and the minotaur disappeared into the darkness of the marble structure. The remaining kobolds followed.

MAPS
There are 3 types of maps large map , combat map and epic map

_____LARGE MAP____
Begin by rolling 1d10 (initiative) on the large map
players and Dm move their tokens

____COMBAT MAP____
At the start of a COMBAT turn the each player is allocated into , friend, hostile or neutral (a pool of sorts to decide this ,the 3 through the FGU program these are friendly, hostile and neutral )
DM rolls an initiative 1d10 (auto) the WINNER has the round in the turn
x 10 rounds in 1 turn
end of combat turns determined by amount of pieces on the left on COMBAT table
3 turns ends the COMBAT map

The 2 main WALLS are the brown broken walls these cannot be negotiated by melee (LOS ranged only) and the grey walls these are solid and cannot be passed so easily.
SEARCH: any 1 square can be searched and checked for traps, magic , secret doors or something else? This uses 10 rounds or 1 full turn
MOVEMENT: allowed on the combat map as a x1 round action

______End of combat_____
After 5 combat turns each pc /npc or pool is randomly placed on the large map 1d10 by 1d10 outside any black squares (Dms discretion)
5 turns (50 rounds) =displace to large map
less than 5 turns (50 rounds) = return to general/same place on large map

EXIT(E): making an escape to the large map
FREE HIT: from a random opponent to EXIT (E) opponent, resulting in ESCAPE to large map and removal of piece from the COMBAT map
ESCAPE: must wait until COMBAT is over before returning to normal movement/actions

This is to show a true fantasy melee battle, 'chances are your broadsword that you missed with wacked out half that already half wall and" yea! where on faerun are we? I'm sure we found those goblins over there by that fountain" looks over to a wall, points and looks puzzled.

This game is free to play again as the start map the rules may change as the game evolves and this is what i have for any PCs up to 4 players , the game works as a script per move, ,and all maps and other 2e ad&d maths,settings etc.. is sourced from the 3 books only as stated.
Examples of basic scripts, maps as attached images