View Full Version : How would you set up reactive repair (nanocyte) in FGU?
Markimedes
May 19th, 2024, 08:10
So I've been playing around with a few things but I can't it to calculate correctly. I can manually add 1 SP and 1 TEMP HP each round, but how to do I make it "fast heal" where it automatically adds 1 SP and 1 TEMP HP each round?
60877
superteddy57
May 21st, 2024, 04:49
FHEAL is only setup for HP and won't increase Temp HP or SP. This will need to be handled by hand. Someone else might chime in with a better approach, but I'm not seeing an automatic approach with my investigation.
Markimedes
May 22nd, 2024, 03:30
So I found a solution for anyone who finds this in the future. EVO made an extension that allows you to apply fast-healing to SP.
https://forge.fantasygrounds.com/shop/items/832/view
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.