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View Full Version : D&D 2E ruleset - adding NPCs to CT hangs FG under certain circumstances



Trenloe
May 17th, 2024, 18:18
Brand new D&D 2E campaign, no extensions.

Please refer to this video for steps to reproduce:

https://www.dropbox.com/scl/fi/oz63htx7qqk115zdohjmj/D-D-2E-CT-Hang.mp4?rlkey=oc1bn6ar7xzra4cey4xaxiqh0&dl=0

LordEntrails
May 17th, 2024, 18:20
To confirm, I believe your title is right and your text is wrong. This is D&D 2E and not 5E?

Zacchaeus
May 17th, 2024, 19:00
To confirm, I believe your title is right and your text is wrong. This is D&D 2E and not 5E?

I don't believe that Trenloe is ever wrong :)

Trenloe
May 17th, 2024, 19:14
Thanks for pointing out my typo. First post edited - it is indeed D&D 2E that I'm referring to.

celestian
May 22nd, 2024, 04:28
[Fixed] CTA when delete selected npc then drag and drop npc on wrong side (Selected window) would cause FG to spin


Should be fixed now.

Trenloe
May 22nd, 2024, 19:24
Should be fixed now.
So, looks like it's half fixed. The red frame on the right side of the CT is no longer there when deleting individual NPCs, so that issue (as shown in the video in post #1) is fixed. However, if the GM uses the CT menu to delete entries, the empty red frame can still remain - and then FG will hang if an NPC is dragged to the empty red frame portion of the CT.