View Full Version : Shadowdark Content Feedback Thread
spoofer
May 8th, 2024, 15:39
Please post any content-related issues (typoes, missing content, etc.) with the official conversion materials in this thread.
Thanks.
ZelieDad
May 17th, 2024, 22:43
I'm getting the hang of it. Thanks. Just one thing though. Would it be possible to add a link to the background table on the Random Characters page?
ZelieDad
May 21st, 2024, 16:45
I found this when building a new character. It's on the Crawling Kit page of the Player's book.
60893
spoofer
May 24th, 2024, 14:23
Thanks! I will fix that.
Lawlesslisa
June 13th, 2024, 17:30
Hello, thanks for making this ruleset in Fantasy Grounds, guys.
I was creating a wizard character and using the "Book" and "Story" part of the player module to add my spells. When I went to click on a spell's red dot/link, nothing came up. Is this intentional?
Can I, or any player, only access the spells via the spells direct link in the Shadowdark RPG Player module?
Also, when I went to look at Dwarf Ancestry in the Book, there was no description for the talent Dwarf Stout when that link is clicked on. This was true for other items in the Book and Story entries, like Thievery.
Does this mean that the Book and Story are just for reading and do not provide links to abilities/inventory items/etc.?
61065
Thanks for any clarifications and have a great day.
edit: moved to correct thread
spoofer
June 14th, 2024, 02:18
You are welcome!
Thank you for finding and reporting that bug. No, those are supposed to open up to the spell record. I fixed the problem and requested an update.
Lawlesslisa
June 14th, 2024, 05:18
Thank you for the fix.
sedgetone
June 27th, 2024, 21:43
I have a little request regarding some of the master table entries. Can you add |hide after| entries to the columns please, it makes using the output in Story Templates a lot easier to work with. Here's an example of a template, I've duplicated the Adventure Generator Master and added the hide options. Then put together a simple template to show an example of the differences in simplicity on the call using the edited version:
61158
spoofer
June 28th, 2024, 08:44
I have a little request regarding some of the master table entries. Can you add |hide after| entries to the columns please, it makes using the output in Story Templates a lot easier to work with. Here's an example of a template, I've duplicated the Adventure Generator Master and added the hide options. Then put together a simple template to show an example of the differences in simplicity on the call using the edited version:
61158
So add |hide after| to the beginning of every column entry in a "generator" table? Ok. By the way, are there any "generator" tables that you think should be added?
sedgetone
June 28th, 2024, 09:06
Any that you’re using to generate names from nested tables, like “Magic Item Idea Generator Master”. I’m only just getting started with the ruleset and am a huge fan of using Story Templates. They can get quite complex though to put together, as you probably saw from my previous example.
sedgetone
July 6th, 2024, 10:58
Shadow Dark Player guide, the links for Class talents in section 2 don't display correctly when clicked. Here I show when you open the Hauler talent from the book and when opened from the Talents section directly.
61220
Elihu
July 6th, 2024, 22:47
NPC Qualities Secret Table has an error. On the 17 result it should say Left the Thieves' Guild See image. 61223
Muagen
July 10th, 2024, 19:57
I noticed a few things going through the Cursed Scrolls.
In Cursed Scroll 1 GM, there is no convenient way to get to the map for the Gloaming.
61263
In Cursed Scroll 2 GM the items/descriptions for Poisons do not appear to be available.
61264
Additionally, the reference manual chapters for both Treasure and In a Dead Bandit's Hand don't expand or open up on anything.
61265
spoofer
July 11th, 2024, 14:56
I noticed a few things going through the Cursed Scrolls.
In Cursed Scroll 1 GM, there is no convenient way to get to the map for the Gloaming.
61263
In Cursed Scroll 2 GM the items/descriptions for Poisons do not appear to be available.
61264
Additionally, the reference manual chapters for both Treasure and In a Dead Bandit's Hand don't expand or open up on anything.
61265
Thanks! I will fix those.
spoofer
July 14th, 2024, 09:50
Shadow Dark Player guide, the links for Class talents in section 2 don't display correctly when clicked. Here I show when you open the Hauler talent from the book and when opened from the Talents section directly.
61220
Thanks!
Fixed.
spoofer
July 14th, 2024, 09:52
NPC Qualities Secret Table has an error. On the 17 result it should say Left the Thieves' Guild See image. 61223
Thanks!
Fixed.
cthorazine
August 5th, 2024, 20:03
Spells Window:
missing from wizard spell list
Tier 1) light
Tier 3) speak with dead
Tier 4) control water
Tier 5) plane shift
incorrect casting stat in the priest spell list
Tier 1) light
Tier 3) speak with dead
Tier 4) control water
Tier 5) plane shift
pjm1923
August 6th, 2024, 01:51
Hi there,
Minor typo on Cursed Scroll 1: Under the Witch class, the Witch Spells Known chart is incorrect and does not list columns for witch spell tiers 4 and 5.
Pic attached. 61478
Thanks,
PJ
spoofer
August 6th, 2024, 22:53
re: spells with the same name but different class
This was fixed and submitted already. It should change after the next update.
EDIT:
From the July update ... Shadowdark RPG (Shadowdark RPG)
NOTE: On Hold for August beta test releases.
[Fixed] Some links to Talents broken.
[Fixed] Spells with same name but different stat (Light INT versus Light WIS) were missing
spoofer
August 6th, 2024, 23:00
Ahh, that was the Knight table that confusing has the same name. Fixed! Thanks.
Reynard203
August 16th, 2024, 17:09
Cursed Scroll 2: On the GM map, all of the content pins seem to have shuffled. Like, the pin on the map over Alkesh opened the story entry for the Howling Caves, etc.
spoofer
August 17th, 2024, 22:49
Cursed Scroll 2: On the GM map, all of the content pins seem to have shuffled. Like, the pin on the map over Alkesh opened the story entry for the Howling Caves, etc.
Oh no! I messed it up. Sorry! :o Thanks for catching that and reporting. I am fixing now.
GregRex
August 18th, 2024, 17:40
Module: Lost Citadel of the Scarlet Minatour
Encounters do not have tokens assigned to the NPCs. When loading the Encounter to the CT, Fantasy Grounds uses the alphabet tokens instead of the NPC records. Reading the NPC resolved when troubleshooting.
Small thing. The Book title is incomplete. It is "t Citadel" when opened.
spoofer
August 22nd, 2024, 00:15
Hi everyone,
I am away fom my home for a month. I do not have most of the files with me, so I cannot not update. I will do so as soon as I return home.
Known issues:
Everywhere
Frames around the read out loud text should be changed from text3 to hatchling-light.
Lost Citadel
Chapter title in the story book are clipped on the left side.
Some encounters are missing tokens.
Cursed Scroll 1 Player
NPC tokens for the familiars broken.
Meanwhile, I am continuing to develop third party content for Shadowdark at a rate of about one product every six weeks.
Skellan
October 12th, 2024, 21:00
Hi
It looks like result 10 is missing from the wizard mishap tier 5 table
spoofer
October 13th, 2024, 00:25
Hi
It looks like result 10 is missing from the wizard mishap tier 5 table
Got it! Thanks forreporting.
tjlee
November 29th, 2024, 12:43
In Shadowdark DM Tables Treasure 7-9:
The row that has range 6-7 includes the data for range 08-09 in the details instead of as a separate row.
"Greatsword made of blued steel (15 gp) 08-09 Tall, thin mirror in a bronze frame (20 gp)"
spoofer
November 29th, 2024, 13:57
Thank you! I will fix it.
Temujin
December 7th, 2024, 23:46
Thanks all for the Shadowdark content in FGU - I bought the Core and zines 1-3.
My question is how do I create a campaign with just the ruleset and npcs/items/spells/etc, but without the story content that comes with the core and zines.
Should I export a module with just the material I want, and then create a campaign using the ruleset and then just load the module?
I don't know how all the data is organized, hopefully my question is clear, any advice appreciated.
spoofer
December 8th, 2024, 00:54
What you suggest is exactly what you need to do. Create a campaign, open up all of the books, drag over everything you want (NPCs, items, classes, ancestries, etc.), one by one. into the the various selection windows on the right hand side. In the modules activation window, look or export. Create a cool thumbnail token. Export the campaign as a module. Start a new campaign and open up your module only.
Temujin
December 8th, 2024, 22:05
Thanks
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