View Full Version : Shadowdark Ruleset Feedback Thread
bayne7400
May 7th, 2024, 22:11
Please use this thread to post any bugs you may encounter. There will be a separate thread for the core books and adventure. If it is a general question please start your own thread so it does not get lost.
Laerun
May 7th, 2024, 22:13
Great work! Noticed that the initial start location for the dice-tray is off on start up. And, the graphics are off above the CT, the slice is not so nice..
Laerun
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bayne7400
May 7th, 2024, 22:13
here is a link to some basic how to videos. I will add to the playlist over the next few weeks.
https://www.youtube.com/watch?v=QNvp_sBA9Uk&list=PLy7kGA4xYlPUHGc8IPJsE4woj-ZJozPkA
bayne7400
May 7th, 2024, 22:15
Dice try is moveable. Thanks for the the pic of chatbox. I have a smaller monitor and had to really stretch it out to see that!
bayne7400
May 7th, 2024, 22:20
This is not hotfix worthy so the fix will go out on a hotfix or next week.
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Laerun
May 7th, 2024, 22:21
Legibility and color?
Was this by design?
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Laerun
May 7th, 2024, 22:22
Dice try is moveable. Thanks for the the pic of chatbox. I have a smaller monitor and had to really stretch it out to see that!
Yup, I know, just trying to head things off at the pass.
bayne7400
May 7th, 2024, 22:26
If you have a suggestion then make it but it looks fine to me. You first fragment is not a complete sentence so I am not unable to understand what you are trying to say.
Laerun
May 7th, 2024, 22:28
The Font for the Header is sorta hard to read, the color clashes, perhaps gray and black and white for the refman view?
Laerun
May 7th, 2024, 22:29
If you have a suggestion then make it but it looks fine to me. You first fragment is not a complete sentence so I am not unable to understand what you are trying to say.
Not readable, much.
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bayne7400
May 7th, 2024, 23:05
All good stuff. Good feedback, thanks
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ZelieDad
May 17th, 2024, 20:43
I'm unsure if this is the correct thread, if not let me know.
I just picked up the book and I will be running a game for my players. We're getting close to the end of our current campaign in 5e, and as preparation, I'm attempting to roll up some 0-level characters to get a feel for how it works. When I randomly roll a class and drop that into the character sheet it automatically goes to level 1. How would I go about creating a level 0 character in this fashion? Would I not drop the class onto the character sheet, or do they not get a class? The random character page says to, "Roll your stats, background, and class talants...", which is confusing, because according to the level 0 character page, they don't get a class, so how can they have class talents.
Any help would be appreciated.
bayne7400
May 17th, 2024, 20:46
Generally, level 0 characters have not yet attained Hero status and therefore have no class. They are merely their background.
Gwydion
May 17th, 2024, 21:19
I'm unsure if this is the correct thread, if not let me know.
I just picked up the book and I will be running a game for my players. We're getting close to the end of our current campaign in 5e, and as preparation, I'm attempting to roll up some 0-level characters to get a feel for how it works. When I randomly roll a class and drop that into the character sheet it automatically goes to level 1. How would I go about creating a level 0 character in this fashion? Would I not drop the class onto the character sheet, or do they not get a class? The random character page says to, "Roll your stats, background, and class talants...", which is confusing, because according to the level 0 character page, they don't get a class, so how can they have class talents.
Any help would be appreciated.
From the SD guide:
0-level characters start with:
• Stats, pg. 15
• Choice of ancestry, pg. 16
• Hit points equal to their
Constitution modifier
(minimum 1)
• Background, pg. 26
• Choice of alignment, pg. 27
• Starting gear, pg. 33
Gwydion
May 17th, 2024, 21:55
I'm getting the hang of it. Thanks. Just one thing though. Would it be possible to add a link to the background table on the Random Characters page?
I'll make the request of the team!
ZelieDad
May 21st, 2024, 14:39
I found this when building a new character. It's on the Crawling Kit page of the Player's book.
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bayne7400
May 21st, 2024, 14:43
Please use the content feedback thread so Kevin sees it and it gets fixed. Don't be like Laerun. :)
ZelieDad
May 21st, 2024, 15:42
I built a Half-orc Fighter, but the Grit feature doesn't appear to be working when rolling a strength check. I know it's not a big deal, as I can just hit the ADV button.
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vegaserik
May 28th, 2024, 22:07
Shadowdark crashes and the ruleset has disappeared off the list when creating a new campaign since I updated today.
bayne7400
May 28th, 2024, 22:09
The update today does not contain the pak file. I emailed James
Thomas Kopp
June 2nd, 2024, 18:02
Hello bayne7400,
I think it's great that the Shadowdark rulebook is now also available for Fantasy Grounds. Great work! I'm currently migrating the characters from Foundry to Fantasy Grounds. I have noticed that the slots are not calculated correctly. 3 Rationsmake one slot, but two Rations make zero slots (the attached picture shows the character in Foundry on the left and in Fantasygrounds on the right). This is really just a minor issue (and I hope I haven't done anything wrong or set it up incorrectly), but maybe you can find a way to optimise the formula.
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bayne7400
June 2nd, 2024, 18:07
It is rounding down. Thanks for pointing that out. Does rulebook say round up?
Thomas Kopp
June 2nd, 2024, 18:52
It is rounding down. Thanks for pointing that out. Does rulebook say round up?
Hello bayne7400,
well, up to three rations (not potions, sorry...) use one slot. I guess one ration = one slot; two rations= one slot; three rations= one slot; four rations= 2 slots ...
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bayne7400
June 2nd, 2024, 19:06
Yeah just need to round everything up thank you
bayne7400
June 2nd, 2024, 21:04
I just made the fix for this. Be careful carrying that 21st arrow!
Thomas Kopp
June 4th, 2024, 21:06
Hello bayne7400,
sorry if I'm annoying you, but just try it yourself: placing1 iron spike and 1 ration in the inventory results in one occupied slot...should be two.
I am :confused: ....can anyone replicate my problem?
bayne7400
June 4th, 2024, 21:10
Right, we will when this gets pushed to live with the patch notes. I should have been more clear on the process
Elihu
June 10th, 2024, 21:58
Delete this post.
vegaserik
June 10th, 2024, 23:12
Is there a way to run this ruleset with round PC tokens, our group does not like square tokens?
You can use any tokens you want to.
Elihu
June 11th, 2024, 00:00
Deleted.
Lawlesslisa
June 21st, 2024, 15:10
Hello,
I am looking to use this ruleset for a Gods of the Forbidden North campaign, which uses the OSE ruleset, but both its author and others have said that using Shadowdark is very feasible. The main issue for me using this ruleset is the level cap of 10 for Shadowdark. I read a recent inquiry about leveling past ten in Shadowdark and some ideas on how to do it. Kelsey Dionne, author of Shadowdark, responded to that thread 7 months ago with this:
u/thearcanelibrary avatar
thearcanelibrary
•
7mo ago
•
Edited 7mo ago
I think this is a logical way to extrapolate leveling! I like the fixed HP gains by class. You also could unlock higher ability score caps and bonuses after level 10 (maybe going up to 20 or 22 with +5 and +6) the way some legendary beings have done to show their transcendence past mortal boundaries.
I think odd-level talent rolls as normal wouldn’t be off the mark with that since the PCs will be leveling very slowly at 100 XP per (I agree with that call).
The only fiddly bit is spell progression for higher level PCs. You could continue to extrapolate it out until priests and wizards can max out their access to existing tier 3-5 spells… hmmmm. Or perhaps make a custom signature spell that is tier 6 (the “mythic” tier, haha)!
All in all, the characters would probably remain at a “can still crawl dungeons” level if you extrapolate out the growth a bit. Even 10th level PCs in Shadowdark are not invincible by any stretch, so it might be possible to keep that dynamic going out past level 10 without bleeding into the needs and wants of domain level play. It’d be an interesting experiment!
-Kelsey
Edit for my horrible thumb typos!
I went into a character in this ruleset, and I could raise the str/int/etc. attributes to whatever number I wanted but I could not adjust the resulting + bonus. Would it be possible to let those +bonuses for attributes continue to increase (+5 for a 20, +6 for a 22, etc.)?
Thank you for your time.
bayne7400
June 21st, 2024, 15:22
So if Arcane Library were to codify this in a supplement I might could go do it but this ruleset is built upon the Core Rulebook. The rules say 18+ is a +4 modifier.
As a work around you can always use effects. You can add this info on the notes tab and it will automatically add when you drag the player to the CT.
Calisto
June 22nd, 2024, 04:34
I am not sure the Character Effects for spellcasting bonus are working as expected. I added [SPELLCAST: 1] to Character Effects under the Notes tab and with a +0 on Int a level 1 Wizard should have a +1 overall on casting rolls. I'm not seeing this, does this setup look correct?
Are there any sample characters with effects added that could be shared as examples to import into our own campaigns? I recall having that with the 5e ruleset way back when and those were very helpful.
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vegaserik
June 22nd, 2024, 06:52
I am not sure the Character Effects for spellcasting bonus are working as expected. I added [SPELLCAST: 1] to Character Effects under the Notes tab and with a +0 on Int a level 1 Wizard should have a +1 overall on casting rolls. I'm not seeing this, does this setup look correct?
Are there any sample characters with effects added that could be shared as examples to import into our own campaigns? I recall having that with the 5e ruleset way back when and those were very helpful.
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Make sure you're on the combat tracker for the effect to apply I believe.
Calisto
June 22nd, 2024, 07:20
That was it vegaserik, thank you very much!
sedgetone
June 27th, 2024, 17:03
I have a little request regarding some of the master table entries. Can you add |hide after| entries to the columns please, it makes using the output in Story Templates a lot easier to work with. Here's an example of a template, I've duplicated the Adventure Generator Master and added the hide options. Then put together a simple template to show an example of the differences in simplicity on the call using the edited version:
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bayne7400
June 27th, 2024, 20:28
Please post in content thread so Spoofer sees it.
Elihu
July 6th, 2024, 06:07
On the 17 result it should say Left the Thieves' Guild See image. 61219
bayne7400
July 6th, 2024, 13:43
Please comment on the content thread so Spoofer sees it. This is for problems encountered while using the ruleset.
skerbgs2
July 13th, 2024, 06:16
Can we get the item tables added to the ruleset so you can see at a glance all the e.g. weapons, prices, weights etc. in one glance like in 5E?
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bayne7400
July 13th, 2024, 13:18
You can use the groups to sort weapons armor and more mundane items.
spoofer
July 13th, 2024, 15:01
Can we get the item tables added to the ruleset so you can see at a glance all the e.g. weapons, prices, weights etc. in one glance like in 5E?
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Ah, great suggestion. I will add that.
spoofer
July 14th, 2024, 09:54
Can we get the item tables added to the ruleset so you can see at a glance all the e.g. weapons, prices, weights etc. in one glance like in 5E?
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I was not able to figure out how to make such a table. I asked on the forums but it may be impossible.
bayne7400
July 14th, 2024, 13:04
It has to be done via the ruleset code.
cthorazine
August 5th, 2024, 17:51
*moved to content thread*
bayne7400
August 5th, 2024, 19:43
Please move to the content thread. This is for ruleset only.
The Hermit King
August 15th, 2024, 19:51
I hope this is the right spot to post.
Aways i found a small glitch in the SD ruleset....i think. when i make a book the title does not show. if i highlight it then i can see where its typed. its almost like the font is white on a white background.
bayne7400
August 16th, 2024, 15:52
Yeah new update did that. I'll fix the frame
bayne7400
August 17th, 2024, 12:41
I hope this is the right spot to post.
Aways i found a small glitch in the SD ruleset....i think. when i make a book the title does not show. if i highlight it then i can see where its typed. its almost like the font is white on a white background.
I submitted an update to fix this issue. I found another graphic issue that arose from last update and updated that as well.
GregRex
August 18th, 2024, 16:37
I ran a game last night and have a couple things to report:
The chat registers 'INSTANT DEATH' when a lot of wounds are applied. I do not believe this is a game mechanic.
At the start of a new round, I get a console error with "[ERROR] Handler error: [string "W:torchpanel"]:12: attempt to index global 'contents' (a nil value)". I believe this was a chat output to show the Torch time remaining.
We had a blast playing, thanks for your hard work!
bayne7400
August 18th, 2024, 18:20
Well when your dead your dead. So the statement is true :)
I'll take a look at the torch panel
bayne7400
August 18th, 2024, 18:45
I get to blame Moonwizard on this one. He changed the subwindow name to "content" when he redid the subwindow. I'll push it for Tuesdays update.
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