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View Full Version : Translate a Module



Birger Tucholski
May 2nd, 2024, 17:38
Hi if its in the wrong sub forum, Pls Move.
To Explain what i Mean, Im from Germany, and my Englisch is not good enough, zu Lead a Game in English, so I bought the English Path for the Adventures i want to play. I Try to translate it with deepl or buyed the German Translation, so i can fill in the German Language in the Modul Parts. Today i figured out, that every Adventury is in "Read Only" Mode. Is there a Way, that story can be eddited, aggain ?? Or is there only the way to coppy every Part of the Story??
60715

For Example: a Translated Campain for my Players and me.
Only the Story is Changed to Simple

Birger Tucholski
May 2nd, 2024, 17:50
60716

ICesarI
May 3rd, 2024, 23:18
You can copy an item from Story just by dragging and dropping and that one will be editable. However, I prefer to make a new book (click on the menu Books and then on Campaign) and copy the content from another book by clicking on 'Copy Record Content'. 60734

Birger Tucholski
May 4th, 2024, 10:34
yes that ist the Hardest Way for me to do that, because i have to Copy every entry in the Story Part, and organisate it like the Original. Hope its only a Problem with 7 Dooms for Sandpoint. I Think the Module is exportet in "Read only" Mode

Birger Tucholski
May 7th, 2024, 12:23
I tried it it ist doesenīt work good for me. I Coppyed the first chapter then i Translated it, and after that i have to replace ever pin in every Map. I thought it was only on the newest Releases but i Tryed a lot of releases. So many are "Read Only"

Moon Wizard
May 7th, 2024, 18:26
Adventures should not be read only; only core rulebooks. Which adventure are you trying to edit that has read only records? If you edit the entry directly, you shouldn't have to re-place pins.

Regards,
JPG

Birger Tucholski
May 7th, 2024, 19:17
OK I loaded every Adventure Pathe i Owned, The Good News a lot of it i can edit. the AP that are Read Only are:

Abdomination Vault 1 - 3
Season Of Ghosts 1
Seven Dooms for Sandpoint 60763 60764
Sky Kings Tomb 2
Sky Kings Tomb 3

Agends of Edgewatch ist only Editable in (Campain>Story) Sidebar

I Created a New Campain No Addons Loaded

60765
60766
60767

Trenloe
May 7th, 2024, 19:34
OK I loaded every Adventure Pathe i Owned, The Good News a lot of it i can edit. the AP that are Read Only are:

Abdomination Vault 1 - 3
Season Of Ghosts 1
Seven Dooms for Sandpoint 60763 60764
Sky Kings Tomb 2
Sky Kings Tomb 3

Agends of Edgewatch ist only Editable in (Campain>Story) Sidebar

I Created a New Campain No Addons Loaded

60765
60766
60767
To clarify - is this just Reference Manual/Advanced Story entries? Or other record types?

Birger Tucholski
May 7th, 2024, 21:44
I Try out the Modules ;
Abomination Vault 1-3 Spells are Locked in Modules.
Seven Dooms and Season of Ghosts and Sky King : Only Reference Manual and Story are Locked
If Creature Abilities are in the Module they are Locked (Itīs Fine for me)

Trenloe
May 8th, 2024, 01:09
Abomination Vault 1-3 Spells are Locked in Modules.
I'd agree with this, as these are base rules components. Just as spells are locked in the core rules. When spells are in use (i.e. when they've been added to a PC or NPC) they can be edited within the character sheet.


Seven Dooms and Season of Ghosts and Sky King : Only Reference Manual and Story are Locked
I'll work with the product converter to fix this.


If Creature Abilities are in the Module they are Locked (Itīs Fine for me)
Same as for spells, these are base ruleset abilities.

Birger Tucholski
May 8th, 2024, 08:15
I'll work with the product converter to fix this.



Thats al i need to Know, Thank you

SillyOldeBear
May 14th, 2024, 20:46
I reported the issue with Season of Ghosts at the end of March and it still hasn't been fixed. I even contacted the product converter directly. Is this a difficult thing to fix?

Trenloe
May 15th, 2024, 01:00
I reported the issue with Season of Ghosts at the end of March and it still hasn't been fixed. I even contacted the product converter directly. Is this a difficult thing to fix?
It's not a quick fix and we're working on multiple conversions right now, so we're prioritizing the current workload - and that includes fixes.

Birger Tucholski
April 13th, 2025, 23:19
I tryed to open 7 Dooms and there ist no change of Status. Hope it ist still in progress.

Birger Tucholski
May 30th, 2025, 18:47
I want to remember, : Seven Dooms for Sandpoint ist still locked, I canīt change annything in this Module
Please Fix ist

Trenloe
May 30th, 2025, 18:58
I want to remember, : Seven Dooms for Sandpoint ist still locked, I canīt change annything in this Module
Please Fix ist
Sorry this hasn't been updated yet. I's just the reference manual, all of the other records in the module are already editable. I'll reach out to the dev again and request they make the reference manual editable, which will also make the associated advanced story entries editable.

ShadeRaven
May 30th, 2025, 19:30
I want to remember, : Seven Dooms for Sandpoint ist still locked, I canīt change annything in this Module
Please Fix istFixed. It will be editable on the next update.

Birger Tucholski
May 30th, 2025, 20:37
Thank You