banesorka
May 1st, 2024, 13:19
Hi,
During my last session, my players encountered a power armored raider, and I have some questions about how the power armor is being used/applied during damage rolls. I have gone into a test campaign and made some outrages damage rolls in order to show what I was seeing as clearly as possible.
So, for the example, I have a BOS Paladin vs an Assaultron. For the purpose of the issue, we will only be rolling damage against the BOS Paladin, and all attacks will target the torso.
In the first roll, we have a total of 14 damage from the dice value, and what should be an additional 8 damage from the vicious, that brings us to 22 damage, yet none was applied. The PA has Eng DR of 8, and an hp of 17, a total of 25. If my understanding of the rules on PA is right, then no damage to the Paladin is right, but the PA should be reduced by 14.
In the second roll (Note, only the chat window was cleared), I added a significantly more damage dice, 35 for face values, plus 14 for vicious totaling 49, and in this case, it was 41 made it through. As you can see in the second screenshot, all 41 went into the BOS Paladin, killing him. The DR of 8 was applied, but non of the HP was used, so for this instance, it feels like something is off. If, some where the Ruleset is keeping up with the PA hp in the background, it should have reduced the damage to the Paladin by at least another 3, making the amount the paladin takes only 38. If the Ruleset is not keeping up with the HP of PA in the background, then the damage to the paladin should have been 24.
I have done other testing as well, but these two examples sum up the issue, in some rolls, it seems like the PA hp is being applied, then other times is seems like it is not, and even if the PA HP is being handled in the background, it is not consistent.
Before I report this as a bug, I want to make sure I am using the PA on NPCs, and eventually my PCs correctly, and that I am understanding how the Ruleset is handling them. Anyone else dealt with PA in their games yet?
During my last session, my players encountered a power armored raider, and I have some questions about how the power armor is being used/applied during damage rolls. I have gone into a test campaign and made some outrages damage rolls in order to show what I was seeing as clearly as possible.
So, for the example, I have a BOS Paladin vs an Assaultron. For the purpose of the issue, we will only be rolling damage against the BOS Paladin, and all attacks will target the torso.
In the first roll, we have a total of 14 damage from the dice value, and what should be an additional 8 damage from the vicious, that brings us to 22 damage, yet none was applied. The PA has Eng DR of 8, and an hp of 17, a total of 25. If my understanding of the rules on PA is right, then no damage to the Paladin is right, but the PA should be reduced by 14.
In the second roll (Note, only the chat window was cleared), I added a significantly more damage dice, 35 for face values, plus 14 for vicious totaling 49, and in this case, it was 41 made it through. As you can see in the second screenshot, all 41 went into the BOS Paladin, killing him. The DR of 8 was applied, but non of the HP was used, so for this instance, it feels like something is off. If, some where the Ruleset is keeping up with the PA hp in the background, it should have reduced the damage to the Paladin by at least another 3, making the amount the paladin takes only 38. If the Ruleset is not keeping up with the HP of PA in the background, then the damage to the paladin should have been 24.
I have done other testing as well, but these two examples sum up the issue, in some rolls, it seems like the PA hp is being applied, then other times is seems like it is not, and even if the PA HP is being handled in the background, it is not consistent.
Before I report this as a bug, I want to make sure I am using the PA on NPCs, and eventually my PCs correctly, and that I am understanding how the Ruleset is handling them. Anyone else dealt with PA in their games yet?