LordEntrails
April 23rd, 2024, 04:58
So when creating a module, images (maps) that have multiple image layers to them do not export the same as images/maps that only have a single image layer.
See attached module to duplicate.
Create a new CoreRPG campaign
Create a new blank image/map
Browse Assets to Test Image XML
One at a time drag the 3 images to your new image/map.
Notice that only "Devil Shrine" layer has LOS on it.
Open the 2 Image/Maps from the module
note that "000single layer" has "Devil Shrine" image in it.
note that "ooodouble layer" has the other two images in it as layers and one has LOS
This simulates having a player and DM layer on a single map.
Note, if the image/maps are created from non-campaign assets (i.e. maps from other sources) when creating the development campaign for exporting to a module, this behavior does not seem to occur. It only occurs when campaign asset images are used.
See attached module to duplicate.
Create a new CoreRPG campaign
Create a new blank image/map
Browse Assets to Test Image XML
One at a time drag the 3 images to your new image/map.
Notice that only "Devil Shrine" layer has LOS on it.
Open the 2 Image/Maps from the module
note that "000single layer" has "Devil Shrine" image in it.
note that "ooodouble layer" has the other two images in it as layers and one has LOS
This simulates having a player and DM layer on a single map.
Note, if the image/maps are created from non-campaign assets (i.e. maps from other sources) when creating the development campaign for exporting to a module, this behavior does not seem to occur. It only occurs when campaign asset images are used.