ndjester
April 5th, 2024, 17:23
Hi all,
I am going to give a good guess that I am perhaps not executing this right. But I am about to engage one of my parties into a combat in magical darkness (yes, some enemies have devil's sight). Immersively, I can give the "darkness caster" the "Darkness" effect that is resident within FGU, which I believe shuts down vision for those within the radius, but they can still see the other players' (in the party) icons knowing "where they are". Is this intentional? Am I missing some button to make it so that all they see is blackness while in the radius of the darkness spell? If there is no way to do this, I may just make a bunch of maps of the room and surrounding area and places them all on the same image and have the characters in different "instances", but I would prefer not to manage all that overhead, as fun as that may be to try.
I suppose I could also make multiple layers of the same room and have different players see only the layer they are on, but I have no idea how to do that and would probably mess it up :)
What *SHOULD* players be able to see on their version of the image when they are in the radius of a darkness spell?
I am going to give a good guess that I am perhaps not executing this right. But I am about to engage one of my parties into a combat in magical darkness (yes, some enemies have devil's sight). Immersively, I can give the "darkness caster" the "Darkness" effect that is resident within FGU, which I believe shuts down vision for those within the radius, but they can still see the other players' (in the party) icons knowing "where they are". Is this intentional? Am I missing some button to make it so that all they see is blackness while in the radius of the darkness spell? If there is no way to do this, I may just make a bunch of maps of the room and surrounding area and places them all on the same image and have the characters in different "instances", but I would prefer not to manage all that overhead, as fun as that may be to try.
I suppose I could also make multiple layers of the same room and have different players see only the layer they are on, but I have no idea how to do that and would probably mess it up :)
What *SHOULD* players be able to see on their version of the image when they are in the radius of a darkness spell?