cwsoots
April 1st, 2024, 19:39
I haven't been able to find out if it's possible to map a Syrinscape sound to a specific character's events. For example, I have one player that has requested a custom sound set for certain actions. I am a Super Syrinscape subscriber, and I have uploaded the custom sounds and created Sound Sets for them in FGU. However, even with custom pattern matching, FGU seems to ignore the player line above and only matches the action/roll/cast line below. See the screenshot below.
60427
Looking at this screenshot, how would I set up a sound set to trigger for this character AND this event? I can only get it to play the sound based on the "[SKILL] Sleight Of Hand [PROF]", and not the player "Roscoe Alderleaf:". That means that the sound plays for all players who perform the same action, instead of just the one player that requested the custom sounds.
60427
Looking at this screenshot, how would I set up a sound set to trigger for this character AND this event? I can only get it to play the sound based on the "[SKILL] Sleight Of Hand [PROF]", and not the player "Roscoe Alderleaf:". That means that the sound plays for all players who perform the same action, instead of just the one player that requested the custom sounds.