View Full Version : Arnagus' Expansion Extensions
Arnagus
April 1st, 2024, 17:20
I have been nudged by SilentRuin (https://www.fantasygrounds.com/forums/showthread.php?62134-Map-Parcel-Extension-Fantasy-Grounds-Unity&p=713065#post713065)to publish my "expansion" extension(s) on the Forge. This thread collects feedback, bug reports, etc.
Note that the extensions expand functionality of other extensions - those extensions are a mandatory prerequisite and must be owned and enabled.
Some of the prerequisites are paid-for extensions, and I am publishing mine with permission of their owner. Please do not chase them for issues with my extensions.
The following has been published (as of 2024-04-01):
Forge Store (https://forge.fantasygrounds.com/crafter/627/view-profile)
Map Parcel - RESULT parcel expansion (https://forge.fantasygrounds.com/shop/items/1700/view) (more details here (https://www.fantasygrounds.com/forums/showthread.php?81021-Arnagus-Expansion-Extensions&p=714177#post714177))
Clock Adjuster - Real Timer expansion (https://forge.fantasygrounds.com/shop/items/1702/view) (more details here (https://www.fantasygrounds.com/forums/showthread.php?81021-Arnagus-Expansion-Extensions&p=713432#post713432))
anstett
April 1st, 2024, 20:04
Currently (15:03) they are not available, nothing shows under your profile.
I am interested in the Read Timer expansion for the Clock Adjuster.
Arnagus
April 1st, 2024, 20:08
Currently (15:03) they are not available, nothing shows under your profile.
I am interested in the Read Timer expansion for the Clock Adjuster.
It's still "pending review"...
For now, you can also get it here: Timer (https://www.fantasygrounds.com/forums/showthread.php?73977-Timer&p=713053#post713053)
As I am loading into the DATA\extension folder, it should be overwritten when loaded later from the Forge (and updated).
anstett
April 2nd, 2024, 22:20
Confirmed that this is now available to download through the Forge.
plap3014
April 3rd, 2024, 00:43
Good option, can you make a sample video to show how it works?
Arnagus
April 3rd, 2024, 06:30
Confirmed that this is now available to download through the Forge.
Thanks!
Arnagus
April 3rd, 2024, 06:31
Good option, can you make a sample video to show how it works?
Will do on the weekend and post here (https://www.fantasygrounds.com/forums/showthread.php?81021-Arnagus-Expansion-Extensions&p=713432#post713432).
MrDDT
April 3rd, 2024, 20:54
I'm confused on what the real time expansion ext does.
It says it tracks stuff outside of combat in real time. Can you explain this to me or use examples of use?
Arnagus
April 3rd, 2024, 21:21
I'm confused on what the real time expansion ext does.
It says it tracks stuff outside of combat in real time. Can you explain this to me or use examples of use?
It does not track, it simply advanced time when the Timer runs using Clock Adjuster.
When you load Clock Adjuster, it puts a small window on the desktop where you can add an amount of hours, minutes, days, to advance time or initiate a short or long rest.
This is a manual process, you need to put the amount to advance into the fields and then double-click it.
Then, you have the Timer extension which can start and stop like a stop-watch. You can use it e.g. run it during combat and it will measure the time each player needs for each turn (reset on turn - option).
This extension now combines the two. Switch off the „reset on turn“, enable the new option, and let the Timer run. It will advance time minute by minute. So if your players are debating, time will advance at the same rate. You should however stop the Timer when entering combat (something not yet automated).
MrDDT
April 3rd, 2024, 21:26
It does not track, it simply advanced time when the Timer runs using Clock Adjuster.
When you load Clock Adjuster, it puts a small window on the desktop where you can add an amount of hours, minutes, days, to advance time or initiate a short or long rest.
This is a manual process, you need to put the amount to advance into the fields and then double-click it.
Then, you have the Timer extension which can start and stop like a stop-watch. You can use it e.g. run it during combat and it will measure the time each player needs for each turn (reset on turn - option).
This extension now combines the two. Switch off the „reset on turn“, enable the new option, and let the Timer run. It will advance time minute by minute. So if your players are debating, time will advance at the same rate. You should however stop the Timer when entering combat (something not yet automated).
I see, thank you for explaining this. I can see how this is useful for people that like to play that way.
Pretty much in your example is the DM is saying the time players are talking about something or inaction is counted as "in game time also" for the story/characters so this tool will progress time by real time in these cases. Whereas before you would have to say "ok the players used up 10mins while they were thinking" then manually put that into clock adjuster to progress the time.
This is a good idea. I like it.
Arnagus
April 13th, 2024, 14:51
I have been asked to provide better instructions for the Map Parcel - RESULT parcel expansion, and thus created a video for demonstration (attached).
There are two important prerequisites:
1) The MapParcel extension must be activated and the "[MP] LOOT" templates setup correctly
2) You must have a table with the same name as the Combat Tracker NPC which is generating a list of items. When you roll on this table, the output will go into a parcel with the name "[RESULT] <CT name>". This "[RESULT]" parcel must be created before the NPC dies (thus generating the loot).
Effectively, the chain of activities with an NPC with name <CT name> is:
Have a "[MP] LOOT" template parcel
Roll on the "<CT name>" table, output to parcel
Have a "[RESULT] <CT name>" parcel
Do a little fighting, until NPC dies.
The content on the "[RESULT] <CT name>" parcel and any content from the "[MP] LOOT" template parcel are placed in the "[LOOT] <CT name>" parcel
The icon from the "[MP] LOOT" template is placed on the map (where the NPC died)
The green text is functionality from the MapParcel extension, while the red text is from this expansion extension.
YAKO SOMEDAKY
August 6th, 2024, 21:21
I saw your extension and it is wonderful, time passes and the effects are reduced, now the question, will I be able to pause to apply effects to the characters and then unpause?
Arnagus
August 7th, 2024, 06:55
… will I be able to pause to apply effects to the characters and then unpause?
Thanks for the feedback. :-)
Yes, you can pause and continue, but there are some constrains:
It will start counting again from „0“ so it will always restart the minute
For granularity below 1 minute you need the combat tracker. Smallest increase is 1 minute.
Sometimes, it skips a minute. This depends on the network connectivity and is a general „Timer“ issue.
Tabarkus
August 24th, 2024, 20:59
Hi, I'm trying to figure out if this combination of extensions will do what I want and I'm not figuring it out. What I want is the Real Time clock counting up and sending Reminder messages to the chat box. But I don't want it to change the time on Effects in the Combat Tracker. Is that possible? What I'm trying to accomplish is tracking torch time as per the Shadowdark rules without causing Effects on PC/NPCs to count down.
Arnagus
August 25th, 2024, 21:03
That sounds like a completely different use case.
This integration does exactly the opposite: it does expire effects and progresses time.
I suspect that chat mrssages can be triggered the same way like the game "minute" triggers, well, every real time minute, but that would be an entire different integration with the Timer extension.
Arnagus
March 16th, 2025, 22:42
Small update to Clock Adjuster - Real Timer expansion: the Timer is now stopped automatically when combat is engaged.
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