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Master
March 14th, 2008, 21:51
I know a lot of you guys like to use picture tokens taken from the monster pictures. I personally enjoy using generic tokens and showing a full picture of the creature. The standard FGII tokens work great but there is not enough variety in them.

I am looking for some ideas on how best to go about generating these tokens. I plan on making a standard template (the design is still on the board) that will use a wide variety of colors. Then I will apply on the top of the tokens a single character from a true type font. I hope to do every character in each font by the time I am done. (or at least pick several unique fonts).

Then I will output a 50*50 png file for use in FGII. I am debating if I should do a 100 * 100 as well.

The main question is on the style of the token. I threw this together about 10 minutes ago. It is a 100*100 tan token. Does the lettering need to take up a larger percentage of the total token? Should I change the border any?

Master
March 14th, 2008, 23:46
Ok here is a whole character set on the tan token. (actually it is only 44 characters plus a blank token)

The tokens range from A-Z 0-9 and a few symbols.

They are 100*100 so you need to adjust the token size in the program. Tell me what you think.

Oberoten
March 15th, 2008, 03:19
Nice. :) Crisp and clear. And good for proxies when you don't have a proper token.

Foen
March 15th, 2008, 07:23
Nice looking tokens, and a splendid idea, but I'd prefer a bit more room for the character and slightly less border - just a personal thing.

Great work Master!

Stuart

Griogre
March 15th, 2008, 09:02
I have to agree on less border. I think the bigger the letter the better off you are when the map is zoomed out.

The token looks nice, it kind of reminds me of the "coin" tokens WotC did for 3rd ed.

Sigurd
March 17th, 2008, 14:37
I like abstract tokens too.

The issue I have with circles is that there is no way to say what way they're facing. For some games and or game logic that makes a difference. I add flairs to circles at the "top" so that you can spin them to face one way or the other.

I guess you'll be fine with capital letters for orientation though.

Little shields are my favourite.

Master
March 17th, 2008, 16:32
I thought about the rotation problem too. Normally though we just use pointers to show direction and leave the token orientation alone since rotation messes up the shading and makes them look strange. I might address that somehow once I settle on a format.

Below are 5 more variations to compare with the original. Let me know which ones work better if it isnt too much trouble.

Sigurd
March 17th, 2008, 16:43
Is the checkered fringe on E and F checkered or transparent?

I think simple is best so D is my vote. Especially for an abstract token plain is a bonus.


Sigurd

Master
March 17th, 2008, 16:47
The checker on the last two is just a lighting variation.

Master
March 17th, 2008, 19:07
Here are a few more. It is the same style with 4 variants.

Dachannien
March 17th, 2008, 21:44
I like those last ones in particular. Something about the edge shading makes them seem more like physical objects than the others.

Master
March 17th, 2008, 23:48
These 4 are similar to the last batch but I tried to make them resize to 50*50 a little better.

Foen
March 18th, 2008, 00:55
My favourite is D, but they all work well.

Stuart

Master
March 26th, 2008, 19:52
New token pack

Note: Pack is over 10mb in size. Be sure to scan for viruses on every file you download.
https://www.obelisks.net/fgii/tokens1.zip

Contains tokens D and I in a variety of colors along with a bonus.

devinnight
March 27th, 2008, 00:33
Is the bonus a trojan worm? Just kidding.
-D

Foen
March 27th, 2008, 00:46
Very nice set Master *bows*.

Stuart

Master
December 18th, 2008, 15:39
Updated the link so that it works again.

Cosmo
May 11th, 2009, 12:19
Couldn't you use square tokens to get a bit more room, after all the grid is square...

Wenin
June 7th, 2009, 05:18
My medium sized tokens are 100x100, as are these.... but when these sit in my token box they appear larger than my other images. Anyone understand why?

Griogre
June 7th, 2009, 06:38
Are you sure the others are 100x100? 100x100 for medium size tokens is very large especially when you scale to get to a gigantic size token.

EugeneZ
June 7th, 2009, 08:03
I used 100x100 tokens. *shrug* Like to have a little bit of resolution for them "close quarters" fights. ;)

Wenin
June 7th, 2009, 14:35
I'm positive that I'm using 100x100 sized tokens. Even my Large 200x200 are appearing smaller within my token box than these tokens.

Very odd.

If you don't believe me, I can show it all to you in a Webex =) Send me a PM if you're interested.

Oberoten
June 7th, 2009, 14:38
I think the tokenbox actually scales stuff down more the bigger the original is.

- Obe

Wenin
June 7th, 2009, 14:42
It definately works that way. In my token box, the 200x200 large item is just as big as a 75x75 small creature.


You know, looking again, I think it is that these markers are discs, make them "look" bigger, since they fill up the complete area that a normal token takes.

Ignore my original comments =)