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garymichaelduke
March 25th, 2024, 18:42
When I load a Quick Map from the battle maps I get twice the number of monstes that are called for in the encounter. I am not loading any extensions. I have tested this in multiple campaigns. Any ideas on how to stop this from happening?

Thanks in advance,
garymichaelduke

superteddy57
March 25th, 2024, 18:47
It is best to provide as much detail and information to help us replicate and see how the issue is produced. Can you provide more details or steps in replicating this issue?

Zacchaeus
March 25th, 2024, 18:50
I'm not seeing this. Can you say what ruleset you are using and give steps to reproduce the problem?

garymichaelduke
April 8th, 2024, 03:57
I am using the 5e ruleset in a homebrew campaign. When I bring up an encounter that I have created I first click the button tht loads the enounter into the combat tracker. I then choose the Quick Map for the combat to take place on. After choosing the map I click the Quick Map button. If I have chosen a map that has walls or inaccesible objects the tokens will appear in the center of the mpa top and bottom without regard to the accesability. The PC tokens are the right amount if not in the right place. The monsters however, are doubled.
I have the same trouble in 2e AD&D. Once the encounter is in the CT the number of monsters is correct. However, when I chosse a Quick Mpa from FGBAttlemaps and hit the Submit button the map loads with double the monsters on the map and double the amount of monsters in the CT.

I hope this helps. I don't mind throwing double the monsters at the PCs. However, I would like the software to run appropriately.

garymichaelduke

Laerun
April 8th, 2024, 06:48
I am using the 5e ruleset in a homebrew campaign. When I bring up an encounter that I have created I first click the button tht loads the enounter into the combat tracker. I then choose the Quick Map for the combat to take place on. After choosing the map I click the Quick Map button. If I have chosen a map that has walls or inaccesible objects the tokens will appear in the center of the mpa top and bottom without regard to the accesability. The PC tokens are the right amount if not in the right place. The monsters however, are doubled.
I have the same trouble in 2e AD&D. Once the encounter is in the CT the number of monsters is correct. However, when I chosse a Quick Mpa from FGBAttlemaps and hit the Submit button the map loads with double the monsters on the map and double the amount of monsters in the CT.

I hope this helps. I don't mind throwing double the monsters at the PCs. However, I would like the software to run appropriately.

garymichaelduke

I don't know exactly what you are trying to achieve, but try to click encounter, quick map, then send to the CT. There's a chance you might be sending the encounter to the CT and then building another instance again through the quick maps. I could be wrong, but it sounds like you might be accidentally sending the NPCs twice?

Zacchaeus
April 8th, 2024, 09:12
As Laerun says you are adding the encounter twice; once when you add the encounter to the CT and again when you create the quick map. The idea behind quick map is that you can build an encounter on a map quickly. It's not really meant for something you would prepare in advance of a game but rather something that you might do in the middle of one when the players go off-piste.

garymichaelduke
April 18th, 2024, 06:29
I will give it a try to just send the encounter to the map. I will let you know if that is the answer. Thanks for all the help.
garymichaelduke