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View Full Version : Placing Wall or Terrain LOS on Player & NPC Tokens



claedawg
March 22nd, 2024, 01:40
I use 5E and prefer to use hexes and facing bonuses when attacking someone from behind. Would even be possible to implement placing a LOS blocker on the opposite side of the facing arrow of a Player or NPC token to simulate that a character can really only see what is in front of them (and its peripheral)? If so, it might even take of the request to add directional lighting from a token for things like bull's eye lanterns (although it would mess with the Light spell and other lighting effects that are not directional).

I'm guessing if it can be implemented one would need to use the terrain LOS blocker for lighting that is not directional as it allows light to pass through its perimeter. The wall line obviously does not. Just tested using a circle of both terrain and wall lines.

LordEntrails
March 22nd, 2024, 02:32
I don't think so.
But from a play perspective, if you are trying to simulate reality, what about the reality that turning one's head is a simple task? Add in all the lore that a good warrior is aware of everything in all directions and I'm not sure a heroic fantasy should try to limit a creatures vision to only a forward arc. Up to you of course how things run at your table, but may I suggest you think on it.

claedawg
March 22nd, 2024, 03:30
I don't think so.
But from a play perspective, if you are trying to simulate reality, what about the reality that turning one's head is a simple task? Add in all the lore that a good warrior is aware of everything in all directions and I'm not sure a heroic fantasy should try to limit a creatures vision to only a forward arc. Up to you of course how things run at your table, but may I suggest you think on it.

You have a good point.

Egheal
March 22nd, 2024, 06:42
Simulating flashlights or bullseye lanterns could be nice in certain games like Call of Cthulhu though. You can vote for its implementation here (https://www.fantasygrounds.com/featurerequests/featurerequests.php) (search "bullseye").

claedawg
March 22nd, 2024, 14:28
Simulating flashlights or bullseye lanterns could be nice in certain games like Call of Cthulhu though. You can vote for its implementation here (https://www.fantasygrounds.com/featurerequests/featurerequests.php) (search "bullseye").

I already voted for it.