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Xorn
March 21st, 2024, 18:08
I haven't used FG in a couple years. When I last used it, creating a new 5E class was pretty simple (Zaccheus' video is great) but for the Specializations you used to create a Feature at the level they got a spec choice, and click the check box indicating it's now a spec choice. I no longer see that choice. How do I set these now?

claedawg
March 21st, 2024, 18:30
Open the CLass Menu and click on the Class Specializations button in the top left. From there, you create a new specialization basically the same way you would a class. The top field is where you would enter the class it belongs to.

Zacchaeus
March 21st, 2024, 19:02
I haven't used FG in a couple years. When I last used it, creating a new 5E class was pretty simple (Zaccheus' video is great) but for the Specializations you used to create a Feature at the level they got a spec choice, and click the check box indicating it's now a spec choice. I no longer see that choice. How do I set these now?

Video thirty five here is the new (great) video on creating a class :) https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity

Zacchaeus
March 21st, 2024, 19:07
Also welcome back! It was your videos that got me into parse and that lead to all of this.

Moon Wizard
March 21st, 2024, 21:19
There was also an issue where some of the specialization fields in the class features were not displaying. I just pushed an update to address this. Please run a new Check for Updates, and try again.

Regards,
JPG

Xorn
March 23rd, 2024, 14:53
Video thirty five here is the new (great) video on creating a class :) https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity

Thanks for the reply--this was the video I double-checked before posting, actually. Say I was creating a Barbarian; when you create the level 3 feature "Primal Path" you would then check "spec choice" to indicate this is when you pick a specialization.

Now, when I create features in a custom class--there is no check box for "spec choice" anymore. It looks like now you just build all the specializations in the Class Specializations window, and specify the class they are for. It works in the level up wizard at least.

Incidentally, "Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival." parses correctly, but "Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival." does NOT. Took me awhile to figure out what was going wrong there lol.

Zacchaeus
March 23rd, 2024, 15:41
Thanks for the reply--this was the video I double-checked before posting, actually. Say I was creating a Barbarian; when you create the level 3 feature "Primal Path" you would then check "spec choice" to indicate this is when you pick a specialization.

Now, when I create features in a custom class--there is no check box for "spec choice" anymore. It looks like now you just build all the specializations in the Class Specializations window, and specify the class they are for. It works in the level up wizard at least.

Incidentally, "Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival." parses correctly, but "Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival." does NOT. Took me awhile to figure out what was going wrong there lol.

Yeah the spec choice button was missing from the window. It should now be back - see Moon Wizard's post above yours (it was updated yesterday).