PDA

View Full Version : Using letters instead of numbers to label NPCs - eg Orc A; Orc B



TMBroadhead
March 20th, 2024, 00:07
FGU applies handy numbers to NPCs when there are multiples of them - sadly I have ended up using letters to label the tokens I've printed off (playing on a TV table thing).

Is there a way to change the number labels to letters so Goblin 1, Goblin 2 etc would become Goblin A, Goblin B etc?

I've checked the wiki and done some searching but cant see if this is an option, which probably means it isn't. But hope remains!

Thanks!

Moon Wizard
March 20th, 2024, 00:26
There is no option for that, as many of the scripts assume numerical identifiers as the default mechanism. The only options are to disable/enable or randomize numbering. Anything else would require an extension, and have to take into consideration any code that referenced the numbering.

Regards,
JPG

anstett
March 20th, 2024, 22:35
If you want to go in a different direction to easily identify individuals there is this extension:
https://www.fantasygrounds.com/forums/showthread.php?31699-NPC-Flavors-Extension

You can set the Flavors Extension to 100% so every NPC gets a new name.

My players love this extension.

LordEntrails
March 20th, 2024, 22:54
If you want to go in a different direction to easily identify individuals there is this extension:
https://www.fantasygrounds.com/forums/showthread.php?31699-NPC-Flavors-Extension

You can set the Flavors Extension to 100% so every NPC gets a new name.

My players love this extension.
And it's easy to open up this extension and change the list of words that it uses.

claedawg
March 21st, 2024, 00:54
And it's easy to open up this extension and change the list of words that it uses.

Our session this last Saturday gave a several NPCs with chin strap beards of different types, lol. Sometimes the descriptions can be hilarious, so if running a super serious game you will want to change the descriptions.