View Full Version : Where is the module builder
Tatertron
March 15th, 2024, 23:34
So, I updated, and now the module builder is gone.
I'm trying not to have a panic attack here, but I had 3 months worth of work on a homebrew in that builder. Please tell me it didn't just get erased
Mike Serfass
March 15th, 2024, 23:43
It's now accessed from the right side button bar, the Books button in the Library group. Above the list of modules is a Campaign button. That opens the module builder.
dungeonsdiceanddabbing
August 23rd, 2024, 21:43
How can I build something accessible to all my campaigns please? I'm new and not tech savvy so any help would be appreciated. is there a main data folder i can put it into? Can i import documents or just text? TIA for any help.
LordEntrails
August 23rd, 2024, 21:57
How can I build something accessible to all my campaigns please? I'm new and not tech savvy so any help would be appreciated. is there a main data folder i can put it into? Can i import documents or just text? TIA for any help.
Create a "development campaign" and then export it to a module. Then you can open that module in all campaigns that use the same ruleset. See the link in my signature about Adventure Module Creation and see this wiki article: Using the Library and Activating Modules - Fantasy Grounds Customer Portal - Fantasy Grounds (atlassian.net) (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996640899/Using+the+Library+and+Activating+Modules#Module-Export)
If you have more questions after that, it would probably be best if you started a new thread. It makes it easier for future people to find existing answers.
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