Mytherus
March 14th, 2024, 22:10
I really think pointer color should be an option to set independent of the dice.
Can this get separated?
Here's my test case this afternoon that brought this to light for me.
While trying to work on a dark map for a night time scenario I was trying to use the pointer, but the pointer was black. Well my dice was the blood dice so that was my first thought of "that is weird. Why is the pointer color depending on the dice selected or the dice color?"
If you use the dice pack dice , at least in my FGU for 5e (and its updated as of today 3/14) you are SOL for even selecting a color that influences the map pointer.
If you use the default dice then the color of the dice will be the color of the pointer but what is nice looking to help you see it on a map pointer doesn't really mean it looks "cool" as a dice color. For instance yellow on my night time is a Godsend for my bad eyes to see my pointers, but yellow (IMO) looks horrid for dice color.
my 2 cents.
Thanks.
Can this get separated?
Here's my test case this afternoon that brought this to light for me.
While trying to work on a dark map for a night time scenario I was trying to use the pointer, but the pointer was black. Well my dice was the blood dice so that was my first thought of "that is weird. Why is the pointer color depending on the dice selected or the dice color?"
If you use the dice pack dice , at least in my FGU for 5e (and its updated as of today 3/14) you are SOL for even selecting a color that influences the map pointer.
If you use the default dice then the color of the dice will be the color of the pointer but what is nice looking to help you see it on a map pointer doesn't really mean it looks "cool" as a dice color. For instance yellow on my night time is a Godsend for my bad eyes to see my pointers, but yellow (IMO) looks horrid for dice color.
my 2 cents.
Thanks.