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rocketvaultgames
March 10th, 2024, 21:15
In D&D 5e, with no extensions loaded, I'm seeing that the active CT actor has a large white indicator that extends beyond it's space (regardless of game size (medium/large/huge)), and is quite obtrusive.

I believe this same white circle indicator was there in previous versions, but it matched the size of the token.

Scaling the token with CTRL-Mousewheel just has the indicator scale with it. Is there a way to make this smaller or hide it?

60133

Moon Wizard
March 10th, 2024, 21:27
I don't see that for standard tokens added from CT.

Do you see that with other standard tokens, such as letter tokens?
Anything different about map?
What's the grid size for the map?
What's the space field specified for that character in the CT?

We may need to get a zipped up copy of campaign to investigate.

Thanks,
JPG

Zacchaeus
March 10th, 2024, 21:32
I'm not seeing this. There is, as you say, a white underlay when the token is the active one on the CT; but it limited to a few pixels more than the size of the token.

Do you have exact steps to reproduce? (Check also what the space/reach of the token is).

60137

rocketvaultgames
March 10th, 2024, 21:44
Digging deeper...

Large map with a square grid of 7x7 is where I was seeing the issue.

It looks like the white circle has some sort of size cap.

Even just using default Cragmaw Hideout map from LMOP:

Grid Size (square):
35 (default) = Looks good
100 = Looks good
1000 = Looks good
20 = Starts to look bad
10 = Looks worse - almost extends a full square orthogonally
7 = Worse yet - full square orthogonally
1 = Ludicrous

This probably won't matter on most maps, but if the scale of the white circle could scale down with the size of token, that'd be great.

Thanks!

Moon Wizard
March 10th, 2024, 22:12
Thanks for the additional information; I've forwarded to @pindercarl to look at.

Regards,
JPG

Moon Wizard
March 12th, 2024, 23:03
Just pushed a new update that should address showing the self-target and active ring sizes. Please run a new Check for Updates to get the latest.

Regards,
JPG

rocketvaultgames
March 12th, 2024, 23:38
Perfect.

I know it is pretty extreme for a 7x7 grid, but even 20x20 didn't look great.

Sincere thanks!

rocketvaultgames
March 12th, 2024, 23:47
I'm not sure if this is intended but in D&D 5E with no extensions loaded:

If the map with the active CT actor on it is closed, and as GM I double click a different actor's portrait in the CT that is on the same map, it opens that map (as it should) but now both the active actor and the actor that I double-clicked to open the map have the white circle.

Not a huge deal, but seems a little strange.

Moon Wizard
March 12th, 2024, 23:53
That's been how it has worked for a long time. The "active" token ring and the "active" actor in the CT are technically two different things. Single clicking on a token in the CT has always added the "active" token ring; and double clicking was added later to center map on token. Several users use the single click to toggle a graphic to know which token is the matching one to the CT entry.

Regards,
JPG

rocketvaultgames
March 13th, 2024, 00:16
That's been how it has worked for a long time. The "active" token ring and the "active" actor in the CT are technically two different things. Single clicking on a token in the CT has always added the "active" token ring; and double clicking was added later to center map on token. Several users use the single click to toggle a graphic to know which token is the matching one to the CT entry.

Regards,
JPG

Hmmm... I think this is different.

Active CT is a white circle.
Active token is a circle of faction color (green/yellow/red) - this will be above the white circle if the active CT actor is also the active token.

I'm saying that 2 tokens are getting the white circle at the same time when the map is opened this way.

It looks like cycling through the turns once fixes it.

Moon Wizard
March 13th, 2024, 02:11
That's correct. The "active" token ring is purely a boolean on/off mode of the token graphic. It is independent of the "active turn" state of the CT entry. There is no limit to how many of the active rings can be on.
By default, the "active" token ring on a linked token when the linked CT entry becomes the "active turn".

I'm tempted to take out the "active" ring for single clicking due to this confusion; but I know at least a dozen people that would complain about it. There probably needs to be another mechanism to quickly show CT entry to token mapping, but that's not on my current list.

Regards,
JPG

rocketvaultgames
March 13th, 2024, 04:38
I don't think I'm explaining this correctly...

There are 2 types of rings:

Active token ring - Single click on/off; is colored based on faction. Can have any number of these (for example by using Selection Mode)
Current Turn CT Actor White Ring - (this is the one that had the issue due to grid size until today). There should only ever be one of these: the current CT actor who's turn it is.

When I perform the steps previously listed, there are 2 different tokens with the white ring that indicates it is that token's turn.

It is (and should be) possible to for the actor who's turn it is to have both rings (i.e. it's their turn = white ring AND they are selected = colored ring depending on faction that appears over the white ring)

Again, not a huge deal, but it does seem to be a bug from my perspective.

Tordrache
March 25th, 2024, 13:02
Hi, I have a question regarding the highlight. Is there a away to turn it off? because mine looks like this (grid 150/150, but also on the offical maps I did not temper with). It is somehow bigger than the 5 ft square and therefore always is in the adjacent square. Just a minor hassle, though. Thanks for all your hard work!
Greeting Max603436034460345

Zacchaeus
March 25th, 2024, 13:29
No you can't turn it off. Looks like you have the token set to occupy 100% of the grid square. If you switch that to 80% then the circle will be smaller