PDA

View Full Version : Story window behavior changes



Ecks
March 10th, 2024, 21:02
Found some differences with story windows, not sure if these are expected:


Links in Story windows no longer open new windows, instead they open in place. Shift+Click opens the link in a new window. If the window is open somewhere else, clicking the link closes the old window. This would be less annoying if there was a back button. Example:

Create "Story 1" and "Story 2". Open both in separate windows
Put a link to "Story 2" in "Story 1"
Click the link in "Story 1"
The "Story 2" window closes

If you put a self-referencing link in a story entry, clicking it closes the window entirely.

Create "Story 4"
Put a link to "Story 4" into the body text
Click the link
Window closes

With traditional story entries, to enter text in the body or drag links into a new (empty) story, you have to literally click on the text that says "Click to enter text". Clicking in the window area anywhere else doesn't give it focus. Same with dragging links to an empty story


5E ruleset, no extensions

Ecks
March 10th, 2024, 21:17
Looks like (1) is already known: https://www.fantasygrounds.com/forums/showthread.php?80724-Story-links-no-longer-open-new-windows

Moon Wizard
March 12th, 2024, 21:59
https://www.fantasygrounds.com/forums/showthread.php?80650-FG-Ruleset-Updates-2024-03&p=710946&viewfull=1#post710946

Still have to figure out how I'm going to handle #3; so that will come later.

Regards,
JPG

dbachen
March 14th, 2024, 02:28
https://www.fantasygrounds.com/forums/showthread.php?80650-FG-Ruleset-Updates-2024-03&p=710946&viewfull=1#post710946

Still have to figure out how I'm going to handle #3; so that will come later.

Regards,
JPG

Hey MW,

I tried to find the bug thread which used to be pinned towards the top, but didn't have any luck.

There is a problem with the new solution of opening in window.

Start with a ref man advanced story, which has navigation buttons. If there is a link to a simple story, it then loads INTO the window where you navigation was.. now your navigation is gone and you have no way to get back to the item you were just on.

Example: Wild Beyond the Witchlight.. Look at the Introduction/Unicorn Horn book page.. Click on the Location: Elidon link. It loads up the 03.06.06 L6. Rocking Horse Simple Story and now you're stuck.

Separately, it would be nice if there was a highlight on the left hand index to show you what page you were currently looking at. Bold text, different background color, icon navigation, something.

Zacchaeus
March 14th, 2024, 09:40
Hey MW,

I tried to find the bug thread which used to be pinned towards the top, but didn't have any luck.

There is a problem with the new solution of opening in window.

Start with a ref man advanced story, which has navigation buttons. If there is a link to a simple story, it then loads INTO the window where you navigation was.. now your navigation is gone and you have no way to get back to the item you were just on.

Example: Wild Beyond the Witchlight.. Look at the Introduction/Unicorn Horn book page.. Click on the Location: Elidon link. It loads up the 03.06.06 L6. Rocking Horse Simple Story and now you're stuck.

Separately, it would be nice if there was a highlight on the left hand index to show you what page you were currently looking at. Bold text, different background color, icon navigation, something.

If you press SHIFT whilst clicking on the link it will open the page in a new window leaving the original intact.

GSKlein
March 18th, 2024, 18:02
looking for a fix with the next and previous page buttons...not a workaround.

LordEntrails
March 18th, 2024, 21:25
looking for a fix with the next and previous page buttons...not a workaround.
See post #3. It's being worked on but there are design considerations to take into account. It may take a little bit of time to resolve.

rocketvaultgames
March 19th, 2024, 14:51
Am I spending too much time in Fantasy Grounds? I dreamed the old story navigation arrows were back last night. ;)

Moon Wizard
March 20th, 2024, 02:03
I've just pushed a new update to the patch system that should address this. Please run a new Check for Updates, and try again.

Regards,
JPG

GSKlein
March 20th, 2024, 02:42
I've just pushed a new update to the patch system that should address this. Please run a new Check for Updates, and try again.

Regards,
JPG

Well Moon Wizard though I have forward and backward navigation arrows I fail to see why my campaign story area shows Story (Advanced) and Story (Simple) showing when before the latest fixes...it didn't show the books (which are the advanced stories) I was copying in as reference manuals.

Though once I gave high praise to Fantasy Grounds...I'm afraid this latest update has left a bad taste in my mouth and a sadness in my heart for what was once a beautiful thing now seems tarnished.

Trenloe
March 20th, 2024, 03:05
Well Moon Wizard though I have forward and backward navigation arrows I fail to see why my campaign story area shows Story (Advanced) and Story (Simple) showing when before the latest fixes...it didn't show the books (which are the advanced stories) I was copying in as reference manuals.

Though once I gave high praise to Fantasy Grounds...I'm afraid this latest update has left a bad taste in my mouth and a sadness in my heart for what was once a beautiful thing now seems tarnished.
With the forward/back arrows now present again I'm confused what you now think is tarnished, can you elaborate please?

Moon Wizard
March 20th, 2024, 03:05
I'm not sure what you are referring to; as the only posts I see from you above have to do with navigation buttons, which are now available for non-book Story records.

If you are talking about the fact that Story Book pages are now all shown in the Story records, that was a design choice made to make sure that all records are available for access, instead of being hidden.

Regards,
JPG

rocketvaultgames
March 20th, 2024, 03:37
I do love having the navigation arrows back. Unfortunately, they don't seem to respect which folder the story record is in like they used to...

For example: Right Arrow from "B6. WARLORD LAIR: SOUL COLLECTORS" in folder "00 - Avernus Hexes" goes to "Bai Shui's Invitation" in "(Uncategorized)", rather than "C1. MONUMENT OF TIAMAT" in "00 - Avernus Hexes".

Moon Wizard
March 20th, 2024, 04:11
Hmm, I'll have to take a look at enhancing that a bit. It got a lot more complicated with all the extra records.

Regards,
JPG

GSKlein
March 20th, 2024, 14:53
With the forward/back arrows now present again I'm confused what you now think is tarnished, can you elaborate please?

I'd say for me the system is a little tarnished.

I'd like to know why the recent update was made to change how the story section shows? How many of your customers asked to have the navigation buttons removed? How many asked to have "simple" and "advanced" story sections noted? How many wanted their reference books copied into the story section?

this has screwed up numerous campaigns I was running. The only way to get rid of this ridiculous "advanced" story notations which aren't stories but reference books is to delete the books or make sure all stories (basically chapters in an ongoing campaign) listed under their own category which also means i can't have them all showing in the story section or the reference books show as well.

I'm not sure who thought this would be great idea but it hasn't been and I highly doubt based on the comments I've seen the majority of users wanted this done...but was done anyway. Anything that makes it more difficult or time consuming to be a GM when I'm using a software application that supposed to make things simpler, more efficient and quicker tarnishes that software. For me that's this latest update which makes things difficult or time consuming to be a GM.

bwatford
March 20th, 2024, 15:47
As someone that is outside and looking in, having no interaction with the development team, and being just as surprised as a lot of people when the update dropped, here are my thoughts. Note, they may be wrong and MW or another developer might tell me as much.

It seems the entire goal here is to move away from "simple" story entries as the default way to build a module/adventure/campaign. The simple renaming of reference manuals to "books" and putting it on the sidebar is the first obvious sight of that.

The old way of using the story window and an obtuse numbering format to keep it in order is something that has always been around and I do understand that change is hard for a lot of people.

The new way, I think is much like you would do at a table top and open your book to run a game. With the ease of access of advanced story entry and the organization that the "books" provide make it an obvious way of doing things going forward.

I have already moved a few of my campaigns over to it, having the book open in the place of the "story" window and opening entries from the book much the same as old "simple" story entries (which have the arrows and you can flip through.

To me it seems a much better "organized" system, but I also see that the old story window gets crowded in older preexisting modules and campaigns with both entries in there. I think a selector to filter the entries by simple or advanced would eliminate that issue pretty quickly.

The main issue I am having with transitioning older snuff into workable books is two fold...

1. Most of the reference manuals from older books are locked and won't let you edit them like the simple story entries, so you have to rebuild a book to make edits.

2. Map pins still go to the old story entries instead of new book entries, so you have to redo map pins.

But even with those two issues, I can easily see the intent and where the change is going for modules after the update.

It actually eliminates the need for both "reference manuals" and "simple stories" since the reference manual can now be used like a real book to run the game from.

I hope this helps, but again, your millage may vary. Change is hard.

Just my 2 coppers.

GSKlein
March 20th, 2024, 15:55
As someone that is outside and looking in, having no interaction with the development team, and being just as surprised as a lot of people when the update dropped, here are my thoughts. Note, they may be wrong and MW or another developer might tell me as much.

It seems the entire goal here is to move away from "simple" story entries as the default way to build a module/adventure/campaign. The simple renaming of reference manuals to "books" and putting it on the sidebar is the first obvious sight of that.

The old way of using the story window and an obtuse numbering format to keep it in order is something that has always been around and I do understand that change is hard for a lot of people.

The new way, I think is much like you would do at a table top and open your book to run a game. With the ease of access of advanced story entry and the organization that the "books" provide make it an obvious way of doing things going forward.

I have already moved a few of my campaigns over to it, having the book open in the place of the "story" window and opening entries from the book much the same as old "simple" story entries (which have the arrows and you can flip through.

To me it seems a much better "organized" system, but I also see that the old story window gets crowded in older preexisting modules and campaigns with both entries in there. I think a selector to filter the entries by simple or advanced would eliminate that issue pretty quickly.

The main issue I am having with transitioning older snuff into workable books is two fold...

1. Most of the reference manuals from older books are locked and won't let you edit them like the simple story entries, so you have to rebuild a book to make edits.

2. Map pins still go to the old story entries instead of new book entries, so you have to redo map pins.

But even with those two issues, I can easily see the intent and where the change is going for modules after the update.

It actually eliminates the need for both "reference manuals" and "simple stories" since the reference manual can now be used like a real book to run the game from.

I hope this helps, but again, your millage may vary. Change is hard.

Just my 2 coppers.

Sorry but yeah I guess the new design just doesn't work for me.

I mean if campaigns were just meant to entered into the "books" section it would be easy but I don't find it that way at all. Secondly, if we didn't need stories but just books...we wouldn't need a story button.

So no this update doesn't make things easier or more efficient I find.

Zacchaeus
March 20th, 2024, 15:55
I think this is part of the process of removing story entries altogether and moving to advanced stories (previously reference pages) which started about two years ago. The first steps is to make it easier to access the reference pages and so it makes sense to have them accessible via the right hand menu. I don't think the navigation buttons were removed but it was rather a side effect of the changes (a bug if you will). All modules for the last couple of years have not included story entries but some method of enabling legacy modules to be used has to be in place.

GSKlein
March 20th, 2024, 16:15
I think this is part of the process of removing story entries altogether and moving to advanced stories (previously reference pages) which started about two years ago. The first steps is to make it easier to access the reference pages and so it makes sense to have them accessible via the right hand menu. I don't think the navigation buttons were removed but it was rather a side effect of the changes (a bug if you will). All modules for the last couple of years have not included story entries but some method of enabling legacy modules to be used has to be in place.

Unfortunately moving to "books" is not very nice. I don't find the setup, design or look better or more efficient at all. Its clunkier and doesn't operate as nicely.

As a GM I find the story section and structure smoother and a better design. The books section I only used for reference material due to the fact it doesn't look nice and isn't really friendly or fast to construct a story.

Very disappointed indeed.

Zacchaeus
March 20th, 2024, 16:20
Unfortunately moving to "books" is not very nice. I don't find the setup, design or look better or more efficient at all. Its clunkier and doesn't operate as nicely.

As a GM I find the story section and structure smoother and a better design. The books section I only used for reference material due to the fact it doesn't look nice and isn't really friendly or fast to construct a story.

Very disappointed indeed.

Well each to their own of course but the creation of a book is easier than a story and has many more options for making them look good. And the reference has a much better indexing system. However if you don't like it you don't like it. Currently stories are still there and you can create your stuff in stories just like you could before. So you don't need to create or use a reference if you don't want to.

bwatford
March 20th, 2024, 16:24
I also think a filter selection to allow users to filter out advanced or simple story entries in the story pane would help alleviate the issue as "out of sight, out of mind."

Zacchaeus
March 20th, 2024, 16:28
I also think a filter selection to allow users to filter out advanced or simple story entries in the story pane would help alleviate the issue as "out of sight, out of mind."

Add your suggestion to the wish list. Link in my signature.

Trenloe
March 20th, 2024, 16:28
Many users have been asking for the ability to make reference manuals themselves, and then following on from that the ability to have story entries with the same functionality as reference manual pages - embedding images and frames, having multiple columns, etc..

The advanced story entries are very poweriful and will allow you, as a GM, to be much more creative and order information better in in single Story (Advanced) entries than in Story (Simple) entries.



this has screwed up numerous campaigns I was running. The only way to get rid of this ridiculous "advanced" story notations which aren't stories but reference books is to delete the books or make sure all stories (basically chapters in an ongoing campaign) listed under their own category which also means i can't have them all showing in the story section or the reference books show as well.
Trying to be constructive here and address your actual usability issue... It seems your only issue is the information overload with seeing all the Story (Advanced) records that are from the Book (reference manual) in the campaign Story data list. Would a toggle button that hides the "Book" (reference manual) advanced story entries in the Story campaign data list alleviate this issue?

Trenloe
March 20th, 2024, 16:49
As an example, here's the same information presented in an advanced and simple story entry.

There's a lot more functionality and flexibility in the advanced story entries (left image below). But the simple story entries are still available if that's what you prefer.


https://www.fantasygrounds.com/forums/attachment.php?attachmentid=60246

GSKlein
March 20th, 2024, 16:49
Many users have been asking for the ability to make reference manuals themselves, and then following on from that the ability to have story entries with the same functionality as reference manual pages - embedding images and frames, having multiple columns, etc..

The advanced story entries are very poweriful and will allow you, as a GM, to be much more creative and order information better in in single Story (Advanced) entries than in Story (Simple) entries.



Trying to be constructive here and address your actual usability issue... It seems your only issue is the information overload with seeing all the Story (Advanced) records that are from the Book (reference manual) in the campaign Story data list. Would a toggle button that hides the "Book" (reference manual) advanced story entries in the Story campaign data list alleviate this issue?

It could help but I still feel the update, the only update I've had problems with, changes the way stories / campaigns function compared to how they did and makes things more complicated. The editing and design of the books I find is still not very efficient or nice. They seem more cluttered and difficult to edit or place as a good book / campaign stacked together.

rocketvaultgames
March 20th, 2024, 16:52
I'm thinking both simple and advanced story entries have their place. I'm still partial to the old simple ones. Clean, concise, don't (didn't) take up too much screen real estate.

Part of the beauty of Fantasy Grounds for me is not having to run an adventure from a book, but instead from pinned links and navigation arrows for story entries that are in the same folder.

My suggestions are:
Keep both simple and advanced stories.
Fix simple story navigation arrows to respect folders as they did before.
Add a toggle to hide/show simple/advanced in the database.
Reduce the vertical padding in headers/footers to not take up as much space.

Trenloe
March 20th, 2024, 16:56
It could help but I still feel the update, the only update I've had problems with, changes the way stories / campaigns function compared to how they did and makes things more complicated.
The only changes around this are:

Renaming "Reference Manuals" -> "Books"
Adding a direct link to "Books" from the sidebar (making it much easier to access them).
Showing each reference manual page as a "Story (Advanced)" entry in the Story campaign data list.
The initial issue of the missing forward/back buttons in the simple story entries - which was quickly noted as an issue and has now been fixed.


I can agree that #3 is information overload and a way of filtering those records would be welcome. Otherwise, nothing else has changed. Stories /campaigns function exactly the same way as they did before.

LordEntrails
March 20th, 2024, 16:57
IMO, I think the idea of consolidating Stories and Reference Manuals into one thing is a great idea. I also think it's key to the continued effort to make FG better and more user friendly. Yes it will negatively impact me for a short while with my own campaigns and modules (I have thousands of hours into such), but I also am happy for the capabilities the new architecture will bring.

I also recognize that going from architecture A to architecture B often requires intermediate steps that may not be perfectly smooth. And this fits with world class software development practices for Agile development and Minimum Viable Products. And it's also expected that things like the missing next/previous buttons can get overlooked unintentionally (as they were).

Not that anyone is expected to, but for those concerned with future updates can always participate in the public beta test via the Laboratory sub-forum (https://www.fantasygrounds.com/forums/forumdisplay.php?55-The-Laboratory). This change was available for testing and user input for about a month before it went live.

GSKlein
March 20th, 2024, 17:13
I'm thinking both simple and advanced story entries have their place. I'm still partial to the old simple ones. Clean, concise, don't (didn't) take up too much screen real estate.

Part of the beauty of Fantasy Grounds for me is not having to run an adventure from a book, but instead from pinned links and navigation arrows for story entries that are in the same folder.

My suggestions are:
Keep both simple and advanced stories.
Fix simple story navigation arrows to respect folders as they did before.
Add a toggle to hide/show simple/advanced in the database.
Reduce the vertical padding in headers/footers to not take up as much space.

Yes...the old design was sweet. I've just tried to do the "books" idea and the formatting is not nice and does not translate well. Ah...for simpler times.

Trenloe
March 20th, 2024, 17:52
Yes...the old design was sweet. I've just tried to do the "books" idea and the formatting is not nice and does not translate well. Ah...for simpler times.
The "old design" is still there - as shown in my screenshot in post #24. And, as detailed in post #27 - nothing has changed as far as the original story entries are concerned - they are still there, you can still use them, they haven't been deleted. You have the option to use either - go with what is best for you, it's nice to have choices!

Mike Serfass
March 20th, 2024, 18:42
The "old design" is still there - as shown in my screenshot in post #24.

I don't see screenshots in post #24.

rocketvaultgames
March 20th, 2024, 18:45
The "old design" is still there - as shown in my screenshot in post #24. And, as detailed in post #27 - nothing has changed as far as the original story entries are concerned - they are still there, you can still use them, they haven't been deleted. You have the option to use either - go with what is best for you, it's nice to have choices!

I'm unable to see the screenshots you are referencing...

The areas in red here do take up more space than they did in 4.4:

60247

Maybe both of those areas could be placed in the top header (with link/unlock/share, etc.)...

Zacchaeus
March 20th, 2024, 18:49
I don't see screenshots in post #24.

Can you screenshot what you see?

Trenloe
March 20th, 2024, 18:50
I don't see screenshots in post #24.


I'm unable to see the screenshots you are referencing...

Weird, try this:

https://www.dropbox.com/scl/fi/jb2u0f0tmcyjzwzfscu3b/Story-entry-type-comparison.jpg?rlkey=qwgnn0214peszwkukwbmue6kj&dl=0

rocketvaultgames
March 20th, 2024, 18:50
Can you screenshot what you see?

60248

Mike Serfass
March 20th, 2024, 18:57
I like the changes to reference manuals / books. It's great for setting modules and resource modules. I make good use of it. Kudos there.
But are simple stories going away? As in, will they be removed?
I don't run adventure modules.
My campaigns are my own creation. I have outlines, some specifics, and the rest is ad lib. Later stories and adventures are influenced by previous events.
This can't easily be written as an adventure module. It's too dynamic.
Having to build this into an adventure book means I'd have to create an adventure campaign, then copy data into it and rebuild it every week.
Then what about upcoming stories and GM only info? I build another adventure module for just me and update that weekly?
Where do my running notes go, the outcomes of those events, changing lists of npcs?
That won't work in story book format.
Quests is already on the chopping block, if I read old posts correctly. Now stories? I hope I'm misunderstanding.
Please remember those of us who don't run pre-made store-bought adventures. And those who play systems that have no pre-made adventure modules.

Moon Wizard
March 20th, 2024, 19:09
There are no plans to remove the simple story records. We just wanted to make the Story Book pages and Story Books into first class records, and that any Story record could be used in Story Books.

Regards,
JPG

Zacchaeus
March 20th, 2024, 19:13
Reference books or pages are just the same as story pages except with more benefits. I'm not seeing where there would be an issue with anything that you posit in your reply.

What do you do now to organise running notes? And GM only info? And why would creating that in advanced pages be any different from simple story. I would assume that you use chapters for you stories and then have to number the stories in those chapters; in advanced stories it would be the same - a chapter for notes; a chapter for outcomes. Whatever you would want to do or order things it can be achieved. In fact it's far easier to insert a new page into a reference than it is in story entries since the stories need a number sequence to stay in order and once you're committed to that it's not easy to add a new page into an existing number order. It's also much easier to get to different chapters and move about in a book than in stories since you have the index right there on the left and can just click to open it rather than having to select a chapter from the dropdown or scroll through all of the stories.

I think it's a matter of sitting down and understanding the power of the reference pages over story entries and using them to your advantage.

Mike Serfass
March 21st, 2024, 15:15
There are no plans to remove the simple story records. We just wanted to make the Story Book pages and Story Books into first class records, and that any Story record could be used in Story Books.

Regards,
JPG

Thanks for the clarification. I was a bit worried.
I retract my grousing.

Mike Serfass
March 21st, 2024, 15:30
Reference books or pages are just the same as story pages except with more benefits. I'm not seeing where there would be an issue with anything that you posit in your reply.

What do you do now to organise running notes? And GM only info? And why would creating that in advanced pages be any different from simple story. I would assume that you use chapters for you stories and then have to number the stories in those chapters; in advanced stories it would be the same - a chapter for notes; a chapter for outcomes. Whatever you would want to do or order things it can be achieved. In fact it's far easier to insert a new page into a reference than it is in story entries since the stories need a number sequence to stay in order and once you're committed to that it's not easy to add a new page into an existing number order. It's also much easier to get to different chapters and move about in a book than in stories since you have the index right there on the left and can just click to open it rather than having to select a chapter from the dropdown or scroll through all of the stories.

I think it's a matter of sitting down and understanding the power of the reference pages over story entries and using them to your advantage.

Sorry, was this a reply to me?
If so, my approach is this:
I use Story items for the mission outlines, and Quest items for info shared with players.
The Quest (aka mission) starts with the basics of the mission; objectives, known challenges, etc.
As the mission plays out, I move info from Story to Mission.
As missions complete, the players have a running log of what they've done and what they learned. They (and I) reference those Story items in later missions.
The MOTD has a synopsis of the previous session with links to current and ongoing missions so players that were late, left early, or missed game can read for detailed information.
I also use shared Story items to list NPCs, locations, ship upgrades, etc. I put links to those in the Party Sheet.
MOTD also has links to any updated info Story entries, like new NPCs met last session, or a new location discovered.
Some players use Note entries to track things and keep the character sheet clean. Or for their own running dialog of events.
All this is done in the current game session as play happens. I can copy an NPC from my GM story into the player's NPC Story when they ask "what was that name?" and "how do you spell that?", for instance.
If I had to convert all this to a Storybook, this would entail more campaigns, more module exports, and more work.

Mike Serfass
March 21st, 2024, 15:55
@Zacchaeus
I figured out what I was missing.
Thank you Zacchaeus for the feedback. This made me look over the Storybook and experiment.
There were changes made to it which were not apparent.
I'm putting together a post to share what I learned. (Give me a few minutes because I'm including screenshots.) I think it will ease some of the consternation around stories.

Mike Serfass
March 21st, 2024, 16:46
Could we please have a share button on the pages in the book? That would streamline things a bit. Thanks!

LordEntrails
March 21st, 2024, 16:48
Mike, are you ok if I break your How To into a new thread?

Zacchaeus
March 21st, 2024, 17:24
Could we please have a share button on the pages in the book? That would streamline things a bit. Thanks!

You already have one. Click the page link (top left of the page) to pop out the page and then click on the share button at the top right next to Lock icon.

Mike Serfass
March 21st, 2024, 17:53
@LordEntrails I think that's a good idea.
@Zacchaeus Thanks. I'll continue experimenting to find more things like that.

LordEntrails
March 21st, 2024, 18:18
@LordEntrails I think that's a good idea.
Moved here: How To Use Storybook (fantasygrounds.com) (https://www.fantasygrounds.com/forums/showthread.php?80902-How-To-Use-Storybook)

claedawg
March 21st, 2024, 18:47
You already have one. Click the page link (top left of the page) to pop out the page and then click on the share button at the top right next to Lock icon.

I believe there is also a right click radial option to share (unless that got removed in the update).

Zacchaeus
March 21st, 2024, 19:28
I believe there is also a right click radial option to share (unless that got removed in the update).

Yes, it's still available in popped out (advanced) pages and in simple story pages.

RESmeCUE
March 21st, 2024, 20:04
The story arrows to advance is back....hooray!

The story arrows do NOT advance to the next part of the story created within the group. BOO!!

Why is that? Is this being worked on?
Why are fundamental aspects of FGU broken when adding to or working on updates for things that you are trying to create?

claedawg
March 21st, 2024, 20:15
The story arrows to advance is back....hooray!

The story arrows do NOT advance to the next part of the story created within the group. BOO!!

Why is that? Is this being worked on?
Why are fundamental aspects of FGU broken when adding to or working on updates for things that you are trying to create?

Are you using the old way of regular stories or are you using the new Story-Book (previously known as the Reference Manual)?

dbachen
March 21st, 2024, 20:33
I've been playing with using the book to create new items for a very simple conversion where I would have normally used stories before.
Assuming you've all seen the standard formatting of a adventure, you get the largest font for the Chapter (A), you get a smaller font for the section (B), then they often have the subsection with the underlined font (C) and finally you have a capital/bolded font section (D)..

60277
60278

So 4 levels of depth. Different converters break their conversion at different points. Some will break each section into it's own story entry and go 4 levels deep.. Some only 2, others 3 and use heading formatting, capital letter formatting, bold text formatting etc for the different sections. Sometimes it depended on total length, sometimes it didn't and it was just consistent. Personally, I always broke it at 3 levels and used ref man with indentation to get me exact what I needed.
So with prefixing you would get A1.B1.C1, A1.B1.C2, A1.B1.C3 or A1.B1(Headings), A1, B2 (Headings)

With story entries, I could actually have text at the A and B levels. So story entry that was used for 01.00.00 would contain A, and 01.01.00 would contain B text.

Make sense?

My problem with the books right now is that Chapters and Subchapters are not functional pages, and you must have them to hold a page. They serve only as collapsing and organizing elements. If I want to put that little bit of an opening paragraph somewhere, I wind up have to make:
[Chapter] Ch 1: Introduction
[Subchapter] Introduction
[Page] Introduction <---title of the page
Now in the actual CONTENT of the page, I put the word "Introduction" again, and I format it using a ctrl 2 and follow it with normal text. With story entries, we always repeated the story title as the the first line of text (formatted as header but not necessarily with the number prefixes so that it read well)

I'd much rather have been able to let the chapter and subchapter still be index sortable AND collapsible AND hold text.

Yes, there are cute little workarounds for formatting.. I saw what Zacc was doing on the formatting of the WotC book and I've basically mirrored that. I created the first "page" of a chapter and I use a header blocker element with a frame, followed by a text frame... This gives you a bit of a title page, so that when you click on the C/SC you wind up landing on that first page of content.

But visually it just looks poor that I multiple collapsed levels with potentially the same name as the page which holds the content. I've at least tried dropping some characters or slightly rewording them so its not a repeat over and over.

I'll work around it, you guys certainly are.. just a bit of an annoyance.

RESmeCUE
March 21st, 2024, 20:46
Are you using the old way of regular stories or are you using the new Story-Book (previously known as the Reference Manual)?

The old way...

Story Line ABC
00.00 - Introduction
00.01 - Background
01.00 - Entrance

etc....

bwatford
March 21st, 2024, 21:07
The story arrows to advance is back....hooray!

The story arrows do NOT advance to the next part of the story created within the group. BOO!!

Why is that? Is this being worked on?
Why are fundamental aspects of FGU broken when adding to or working on updates for things that you are trying to create?

It is being worked on, it happened because the entire story architecture got revamped to allow both simple and advanced story entries in the story window, the navigation arrows going missing for old (simple) story entries is due to the fact that the underlying coding structure had changed, and they did not catch that issue prior to release as arrows for the new (advanced story) items are working.

The issue now is getting the simple story entries to recognize the folder structure.

Moon Wizard
March 21st, 2024, 21:17
Just pushed an update to support module/category dual keys for story navigation for Story record that are not part of module Story Books. Please run a new Check for Updates, and try again.

Regards,
JPG

Moon Wizard
April 2nd, 2024, 23:46
@Ecks,

Just pushed an update to allow the text control to be accessed anywhere on tab in single-field text-only tabs.
https://www.fantasygrounds.com/forums/showthread.php?80650-FG-Ruleset-Updates-2024-03&p=713335&viewfull=1#post713335

Regards,
JPG