Poe the Homunculus
March 10th, 2024, 07:48
First, thank you to everyone who works on this project and ruleset. I love running my Cyberpunk game every other week!
There are some things I am curious about, however.
I want to be able to remove or change the name of the base skills. For example, I don't run with the "Personal Grooming" skill, so I would delete the skill off the CS to keep it clean.
Is there an ability to customize ammo for a new weapon? For example, I am making an acid gun and want to create a special acid exotic bullet ammo. How do I create a new type of ammo unit and then set the new gun to use that type of ammo?
Third, I noticed that when an NPC on the combat tracker is damaged, it can also damage them in the NPC directory. Individual revert changes are not always possible.
Is there a way to have a character in a vehicle like in Savage Worlds, where the player is in the vehicle's CT tracker?
On the Lifepath table, I would be willing to help format each section into their own table instead of one table so you don't get one line of the same results.
Again, thanks to everyone very much.
There are some things I am curious about, however.
I want to be able to remove or change the name of the base skills. For example, I don't run with the "Personal Grooming" skill, so I would delete the skill off the CS to keep it clean.
Is there an ability to customize ammo for a new weapon? For example, I am making an acid gun and want to create a special acid exotic bullet ammo. How do I create a new type of ammo unit and then set the new gun to use that type of ammo?
Third, I noticed that when an NPC on the combat tracker is damaged, it can also damage them in the NPC directory. Individual revert changes are not always possible.
Is there a way to have a character in a vehicle like in Savage Worlds, where the player is in the vehicle's CT tracker?
On the Lifepath table, I would be willing to help format each section into their own table instead of one table so you don't get one line of the same results.
Again, thanks to everyone very much.