View Full Version : Cyberpunk Red Wish List
Poe the Homunculus
March 10th, 2024, 07:48
First, thank you to everyone who works on this project and ruleset. I love running my Cyberpunk game every other week!
There are some things I am curious about, however.
I want to be able to remove or change the name of the base skills. For example, I don't run with the "Personal Grooming" skill, so I would delete the skill off the CS to keep it clean.
Is there an ability to customize ammo for a new weapon? For example, I am making an acid gun and want to create a special acid exotic bullet ammo. How do I create a new type of ammo unit and then set the new gun to use that type of ammo?
Third, I noticed that when an NPC on the combat tracker is damaged, it can also damage them in the NPC directory. Individual revert changes are not always possible.
Is there a way to have a character in a vehicle like in Savage Worlds, where the player is in the vehicle's CT tracker?
On the Lifepath table, I would be willing to help format each section into their own table instead of one table so you don't get one line of the same results.
Again, thanks to everyone very much.
Nightstride
March 12th, 2024, 15:30
In development, we wanted to ensure that the default skills had a safety mechanism built in the chance users managed to delete them. Since certain skills are required for functionality. So unfortunately it's less than possible to completely remove a core skill. Honestly I don't use that skill a whole lot either unless it's obviously likely relevant.
So all ammo is available for all weapons once it's created. There's no mechanism to limit ammo to certain gun types. You just have to create a new item and set the type to ammo. There's more nuanced information about the different fields here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/2140602405/Cyberpunk+RED+Items#Ammo
In the case of ammo, you'd likely have most interest in the applied effect section. There should be some example ammo using that section. The air pistol has some example effects for using acid, although I'm not sure if we created the paint balls.
Huh, that might be related to the recent changes to fgu. I'll look into it.
When we originally developed the vehicle type, the functionality of the core vehicle type wasn't updated yet. But we do have plans to switch over. We just have to be careful about not breaking everyone's campaigns when we do it, then updating all vehicles to the new type.
I think Sean had some plans to do that at some point, but hasn't gotten around to it yet.
We've kinda been waiting on the mission kit to release before doing any major changes since the associated changes have potential to be quite obtrusive. And it's a good medium to build up some coding momentum to get these other issues worked out.
For sure I'll dig into the NPC issue this week though, that one would be critical. Can you provide any more details about the process to reproduce the issue?
Poe the Homunculus
March 13th, 2024, 17:08
I dragged some Security Guards from the NPC tap onto the Encounters, edited them from the Encounters, and it had changed in the Reference Manual to reflect the new name (I was using them as Bozo Guards).
I attempted to reset the Security Guards on NPCs, but the cross-arrows did not appear or allow me to revert the change.
Poe the Homunculus
August 24th, 2024, 02:20
I have another request. Is it possible to restore Luck using the Party Sheet or Combat Tracker? In Savage Words or D&D, a GM can click to restore Bennies/Hero Points from the Party Sheet. Is it possible to do the same in CP:R?
Nightstride
August 24th, 2024, 19:20
I'll add it to my ruleset to-do list. I have a few other things on the list as well, so it won't be done immediately.
What tab is the button on in those rulesets?
Poe the Homunculus
August 24th, 2024, 20:34
Main tab of the Party Sheet, and right-click on the Combat Tracker.
I suggest the main tab of the Party Sheet would be a better place for the GM then the CT.
Thank you!!
Poe the Homunculus
March 25th, 2026, 22:09
Is there a chance we may see a "Focus" field or something like HP? It's from the "Did Someone Say Murder?"
I love players, and always feel that I use the three clue method (three correct clues, one incorrect) and they still miss the same three clues pointing to the location or person. It always seems, no matter how many times I tell them that the person they are looking for is at the dock, the PCs look for someone at a bar. And ever - single - person at the bar will tell them to look at the docks. They will go to the person's home. There they find a journal about going to the dock, a map of a meeting place at the docks, and computer file about meeting someone at the docks. They go to a Night Market and ask around. People say the missing person bought gear to go to the docks, was interested in a book about ships, and someone overhear them saying they needed to meet someone at the docks.
Two red herrings: The home had a drone that had a hacked corporate file for Lightning Logistics, and the cyberware dealer at the Night Market said he sold her an internal cyberdeck (not true, he got her mixed up with someone else).
The PCs, really - IRL and my game - went back to the fixer and said, "We cannot find her".........
Then "Did Someone Say Murder" DLC came out. Got to use that in my games.
Nightstride
March 25th, 2026, 22:18
Hmm, interesting. I didn't properly read through that dlc when it released since it didn't appear to have any items associated with it.
I'm currently in the process of updating the ruleset to support the solo of fortune changes. I'll add this to my to do list for the module, as an thing to implement as a part of the IR5 initiative.
Poe the Homunculus
March 25th, 2026, 22:23
Hmm, interesting. I didn't properly read through that dlc when it released since it didn't appear to have any items associated with it.
I'm currently in the process of updating the ruleset to support the solo of fortune changes. I'll add this to my to do list for the module, as an thing to implement as a part of the IR5 initiative.
You're awesome. I wish I could do something like this.
Nightstride
March 25th, 2026, 22:30
If you have interest in learning to code, or have knowledge of code, I encourage you to find a ruleset you're passionate about and try building it out. Lua follows a lot of similar rules to js (definitely a few different quirks though).
That's how I got started with red. When I started, I had 0 knowledge about Lua except for some things I heard about it's quirks (like arrays start at 1...I question their judgement on that part)
This could also be a good way to learn to code.
Red is absurdly complex because I'm picky, but there's far simpler ones out there, like blades in the dark, or even other rulesets that have already been converted. All of your purchased rulesets exist outside of the vault now, so if you want to see how some work, you can unzip them and take a look. Even red.
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