PDA

View Full Version : Colored Dice depending on Sucess or failure?



Oberoten
March 7th, 2008, 09:55
Is this even possible? I'd love to be able to affect the little icons behind the dice depending on their value. Like per example for a Vampire game I'd love to have D10's going over seven to go green, ones go red and keep everything else black?

I experimented a bit with dielist[i].icon in chat_chat.lua but it doesn't seem to work.