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View Full Version : Release Updates for February 20th, 2024



lokiare
February 20th, 2024, 17:40
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

The following products have been updated:

D&D Baldur's Gate: Descent Into Avernus (D&D fifth edition)

[Fixed] Cleaned up a couple of images


Kingdoms & Warfare (5E Compatible)

[Fixed] RCHG effects were activating on every new turn rather than only the turn of the bearer of the effect.


Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)

[Fixed] Spellburn recovery rate not applying correctly when multiple abilities are involved.

Tarkonian
February 20th, 2024, 20:22
Ruleset (E20 Transformers)

[Fixed] Skills no longer automatically perform Specialized Rolls when dragged from Character Sheet
[Fixed] Normal rolls now recognize Shift + Mod when rolling (and will clear these values after rolling)
[Updated] Pets/Vehicle sheets now hide the button to register the default values. Changed wording from "Sync" to "Copy" to prevent confusion. Characters/NPCs can ONLY sync with pet/vehicle in the combat tracker. The button on the record is for the GM to save the default values off after a pilot is ejected.
[Fixed] Typos in records fixed.
[Updated] Several rolling features have been moved to E20CORE to prepare for cross-play with GI JOE