View Full Version : OFFICIAL - E20 Transformers RPG Bug Report Thread
Tarkonian
February 6th, 2024, 21:33
Please post bugs related to the ruleset here. Please provide as much detail as possible. This would include steps taken before bug/error appears and images of the console output or issue. Also please ensure you are disabling all extensions and testing again prior to reporting bugs/errors. If this resolves the issue, then it would be best to report the issue in the extension's thread instead.
When reporting please use the tips from this post to help give as much information as needed:
How to Report Issues, Bugs, and Problems (https://www.fantasygrounds.com/forums/showthread.php?51687-How-to-Report-Issues-Bugs-and-Problems)
Nightchilde2
February 12th, 2024, 22:26
Here are a couple of things that I've encountered.
For player character sheets:
MAIN TAB
--Doesn't seem possible to remove Origin, Role or Focus. Really only a problem if you change your mind after adding them.
--Equipping an Armor Matrix does not change the defense values on the Main sheet (like Toughness). You can of course go in and put the modifier in the Bonus field but feels like equipping the armor should do that for you.
--This may not be a bug at all but thought I would mention it; increasing level doesn't automatically add the perks obtained at various levels (like the level 3 Focus perk). I feel this probably ISN'T a bug but just in case...
SKILLS TAB
--Conditioning skill does not automatically increase Health (but since this is an editable field that may be on purpose?)
--When skills are added to the sheet they are automatically added at a an extra die level. This can cause a point imbalance when skills are automatically added from Roles/Focus and Origins. Adding them with no die type or die type increase would help that.
--Doesn't give you a choice of what skill to pick form Origin or Role, just adds all skills Focus *does* give you the skill choice option.. This contributes to the previous issue about skills causing a point imbalance.
OTHER TAB
--Unable to remove Character Traits (Hangups / Benefits / Influences)
--Unable to remove Botmode Perks
And yep, I did try going into Edit Mode but that seems to only allow me to edit the Defense Matrix stuff.
Tarkonian
February 13th, 2024, 17:53
Here are a couple of things that I've encountered.
For player character sheets:
MAIN TAB
--Doesn't seem possible to remove Origin, Role or Focus. Really only a problem if you change your mind after adding them.
--Equipping an Armor Matrix does not change the defense values on the Main sheet (like Toughness). You can of course go in and put the modifier in the Bonus field but feels like equipping the armor should do that for you.
--This may not be a bug at all but thought I would mention it; increasing level doesn't automatically add the perks obtained at various levels (like the level 3 Focus perk). I feel this probably ISN'T a bug but just in case...
SKILLS TAB
--Conditioning skill does not automatically increase Health (but since this is an editable field that may be on purpose?)
--When skills are added to the sheet they are automatically added at a an extra die level. This can cause a point imbalance when skills are automatically added from Roles/Focus and Origins. Adding them with no die type or die type increase would help that.
--Doesn't give you a choice of what skill to pick form Origin or Role, just adds all skills Focus *does* give you the skill choice option.. This contributes to the previous issue about skills causing a point imbalance.
OTHER TAB
--Unable to remove Character Traits (Hangups / Benefits / Influences)
--Unable to remove Botmode Perks
And yep, I did try going into Edit Mode but that seems to only allow me to edit the Defense Matrix stuff.
MAIN TAB
-I can add in an option to remove the links, but everything it put onto your sheet for you would not be able to be removed. It would be better to just make a new character sheet.
-Equipping armor and gear could automate it, but there are cases where we may not want to. Opening it up to players and seeing how they use it should happen first and then that can be automated. These records are getting an update in GI JOE so be easier to customize, set, and read in automatically.
-Increasing your level won't automatically put things on your sheet in case homebrew games want to do something else. If your level goes up, re-drag your Role/Role-Focus onto your sheet and it'll update with anything missing between your last registered level and the new level.
SKILLS TAB
-Conditioning is the only official skill that uses the numerical [+1/+2/+3/...] setting, but GMs can make their own. So that was not directly linked to health on purpose.
-Skills coming in at d2 was talked about during testing and many agreed they preferred the d2 entry. You can CTRL+CLICK to go backwards instead of having to cycle through all the dice.
-Your characters form is based on your Origin. For example, the Cutter origin is a boating-craft. Rainmaker is normally a military vehicle. Champions are usually sports cars and luxury vehicles. Etc. They detail that for each origin.
OTHER TAB
-There are edit/remove options on the page, but they seem to be unlinked from the edit mode button. This will get fixed. Can you right-click and choose to remove a single entry with the radial menu?
- Same with botmode perks. This will get fixed. Try right-clicking and removing with the radial menu for now.
Thank you for the post! Some of this is intended but some of it is great feedback and I'll look into it this week.
Nightchilde2
February 13th, 2024, 18:11
MAIN TAB
-I can add in an option to remove the links, but everything it put onto your sheet for you would not be able to be removed. It would be better to just make a new character sheet.
-Equipping armor and gear could automate it, but there are cases where we may not want to. Opening it up to players and seeing how they use it should happen first and then that can be automated. These records are getting an update in GI JOE so be easier to customize, set, and read in automatically.
-Increasing your level won't automatically put things on your sheet in case homebrew games want to do something else. If your level goes up, re-drag your Role/Role-Focus onto your sheet and it'll update with anything missing between your last registered level and the new level.
SKILLS TAB
-Conditioning is the only official skill that uses the numerical [+1/+2/+3/...] setting, but GMs can make their own. So that was not directly linked to health on purpose.
-Skills coming in at d2 was talked about during testing and many agreed they preferred the d2 entry. You can CTRL+CLICK to go backwards instead of having to cycle through all the dice.
-Your characters form is based on your Origin. For example, the Cutter origin is a boating-craft. Rainmaker is normally a military vehicle. Champions are usually sports cars and luxury vehicles. Etc. They detail that for each origin.
Fair enough. I kinda felt that was the case on some of those but thought juuuust in case.
OTHER TAB
-There are edit/remove options on the page, but they seem to be unlinked from the edit mode button. This will get fixed. Can you right-click and choose to remove a single entry with the radial menu?
- Same with botmode perks. This will get fixed. Try right-clicking and removing with the radial menu for now.
If I right click I just get the Export Record, Minimize and Exit Window options.
Thank you for the post! Some of this is intended but some of it is great feedback and I'll look into it this week.
Thank you for making an (some) awesome rule set(s)
Nightchilde2
February 14th, 2024, 08:44
I'm baaaaack. :-D
It looks like Shifts aren't working (up or down) when entered into the Shifts box in the lower left corner of the screen between the Edge/Snag buttons and the S-Points (GM) field. I tried it with multiple skills as well as with skills that have Specializations with both a Threat and a PC. Shifts work just fine when added for attacks under Attack Prompts in Combat Tracker, just not from the main screen.
Another thing I noticed is that when dragging a die roll over to the Dice Tower it automatically rolls as if there is a Specialty, even if there is no Specialty involved. I tested this with both a Threat and a PC and it does it with either. It behaves similarly if dragging a die roll over from the sheet to the chat area (again even for skills that don't have a Specialty listed)
Party sheet, Vehicles. After assigning a driver attempting to synch the default skills I get an error (and the skills don't synch): Script execution error: [string "HAS20CORE:..vehicle_list_defaultskills.lua"]:19:createWindow: Unable to create window.
Same error if I try to synch the default skills without having a driver assigned to a vehicle (but kind of expected an error in that instance) but it's the same error if that helps. HOWEVER on the Combat Tracker I can click the Synch Pilot button after assigning a pilot and it seems to work just fine
Party sheet vehicle and pets tab are both just named Other. :-)
Not so much a bug as just a typo. The Technologist Perk is spelled Technologest.
Tarkonian
February 14th, 2024, 16:28
I'm baaaaack. :-D
It looks like Shifts aren't working (up or down) when entered into the Shifts box in the lower left corner of the screen between the Edge/Snag buttons and the S-Points (GM) field. I tried it with multiple skills as well as with skills that have Specializations with both a Threat and a PC. Shifts work just fine when added for attacks under Attack Prompts in Combat Tracker, just not from the main screen.
Another thing I noticed is that when dragging a die roll over to the Dice Tower it automatically rolls as if there is a Specialty, even if there is no Specialty involved. I tested this with both a Threat and a PC and it does it with either. It behaves similarly if dragging a die roll over from the sheet to the chat area (again even for skills that don't have a Specialty listed)
Party sheet, Vehicles. After assigning a driver attempting to synch the default skills I get an error (and the skills don't synch): Script execution error: [string "HAS20CORE:..vehicle_list_defaultskills.lua"]:19:createWindow: Unable to create window.
Same error if I try to synch the default skills without having a driver assigned to a vehicle (but kind of expected an error in that instance) but it's the same error if that helps. HOWEVER on the Combat Tracker I can click the Synch Pilot button after assigning a pilot and it seems to work just fine
Party sheet vehicle and pets tab are both just named Other. :-)
Not so much a bug as just a typo. The Technologist Perk is spelled Technologest.
--The shifting issues were pointed on the Discord and they've been fixed and will be in the upcoming patch.
--The dragging dice and throwing specialty dice every time I can confirm and will have to look at.
--Are you trying to sync the default skills on the Vehicle record itself? That's for making a copy of the defaults the vehicles base stats as they're being created.
I will make that more clear and hide those buttons. They're not meant to be used to sync to other characters/npcs. That only happens on the Combat Tracker.
--Party Sheet tabs will have "Garage" and "Kennel" tags soon.
--Typo fixed. Ty.
Nightchilde2
February 20th, 2024, 22:16
Okie dokie..just installed the backup.
--Radial to delete Perks in alt mode works; bot mode screen still won't give me the right-click radial
--Shift and Dice Tower now work great. Thanks!
--Dragging dice seem to be working fine now.
Thanks for squashing those!
gwd005
March 15th, 2024, 23:18
Hello, I noticed something today that I think is a problem so I figured i would bring it here. When I do a specialization role from the skills tab it works perfectly. It adds the d20 with the highest number rolled on the other dice. However, when I use a weapon that is specialized it shows the correct value as the total, but it applies the total of all the dice together against the opponent. So, for example, I rolled d20 -15, d6 -5, d4-2, d2 -1. The system gave me a total of 20 which is correct. However, it applies 23 against the defense of the opponent. I am new to the system so it might be my misunderstanding but I thought I would check here. Thank you.
Tarkonian
March 16th, 2024, 00:30
Hello, I noticed something today that I think is a problem so I figured i would bring it here. When I do a specialization role from the skills tab it works perfectly. It adds the d20 with the highest number rolled on the other dice. However, when I use a weapon that is specialized it shows the correct value as the total, but it applies the total of all the dice together against the opponent. So, for example, I rolled d20 -15, d6 -5, d4-2, d2 -1. The system gave me a total of 20 which is correct. However, it applies 23 against the defense of the opponent. I am new to the system so it might be my misunderstanding but I thought I would check here. Thank you.
I haven't seen this, but I'll test it this weekend and see if I can recreate it and find out what could be happening.
gwd005
March 16th, 2024, 19:15
Thank you, appreciate it.
Tarkonian
March 18th, 2024, 19:53
Thank you, appreciate it.
Just to keep you updated. I found the issue and it has a fixed applied to it. It will be in the next update for E20CORE, but that may be in a week or two since we have other big updates for E20TRANS and the upcoming E20GIJOE rulesets. But it is fixed and coming in the future!
gwd005
March 18th, 2024, 23:26
Just to keep you updated. I found the issue and it has a fixed applied to it. It will be in the next update for E20CORE, but that may be in a week or two since we have other big updates for E20TRANS and the upcoming E20GIJOE rulesets. But it is fixed and coming in the future!
Thank You!
Greylurker
May 31st, 2024, 00:43
Found an issue when trying to create a New Threat from scratch.
I can't seem to add anything to the Abilities Tab nor can I drag stuff on to it
Tarkonian
May 31st, 2024, 02:44
Found an issue when trying to create a New Threat from scratch.
I can't seem to add anything to the Abilities Tab nor can I drag stuff on to it
I'll look into this tonight and see if I can have a fix ready next week.
Tarkonian
May 31st, 2024, 03:36
I'll look into this tonight and see if I can have a fix ready next week.
I'm testing it right now and so far I've been able to add every record type with drag'n'drop.
Can you try:
1) Make sure the record isn't locked.
2) Drag the record onto the header matching the record type (weapons on attack header, Powers on power header, etc).
Let me know if this helps. I'm going to rework the drag'n'drop this weekend so it's more like the character sheet and you can just drag anywhere. The character sheets got those updates but the NPC never did.
Greylurker
May 31st, 2024, 17:45
Ok I think I see where my issue was, Just dragging things to the wrong spot, just a matter of being on one side of the line or the other
Tarkonian
May 31st, 2024, 18:59
Ok I think I see where my issue was, Just dragging things to the wrong spot, just a matter of being on one side of the line or the other
Good. I'm glad we could confirm that. I'll still look at it over the weekend and add in a more generic drag'n'drop like the character sheet has, where you can drop it anywhere and it should go to the right category. But I'm glad you can still work with it as it is for now.
Tarkonian
June 4th, 2024, 22:33
Ok I think I see where my issue was, Just dragging things to the wrong spot, just a matter of being on one side of the line or the other
I just got out of meeting today and we pushed the updates to the NPC drag'n'drop live. This will effect all Transformers NPCs as well as any E20 ruleset based NPCS (Like the upcoming GI JOE when it gets here).
I hope this makes updating them a lot easier!
jow1099
June 29th, 2024, 21:27
Hello all, I wasn't sure where to post about this issue but here goes. So when I first started using the Transformers E20 ruleset I was excited about the potential. As we were going through character creation though I ran into a lot of issues with the "alt mode" button on the main tab of the character sheet and the ability to edit the name of the created alt mode in the combat tracker. For some reason now anytime I switch the Mode out it throws and error
61166
I've also had issues with changing the name of the alt mode in the combat tracker suffice to say I was able to edit it before but now I can't change anything on the name field in the combat tracker or on the alt mode popup window.
61167
61168
Please help. thank you!
forgot to add that I've tried deleting the Corerpg ruleset and redownloading it multiple times and nothing changes.
Tarkonian
July 1st, 2024, 01:18
We've been updating Icons to work with GI JOE sheets so I'll look into this.
The altmode sheets were updated awhile ago to be their own kind of sheet instead of being recognized as a normal character sheet like they originally were. That's probably why you can't update it from the Combat Tracker anymore. The combat tracker pulls the name from the sheet as its opened, so you'll have to change the name and save it, then reopen the altmode.
Tarkonian
July 1st, 2024, 01:47
Hello all, I wasn't sure where to post about this issue but here goes. So when I first started using the Transformers E20 ruleset I was excited about the potential. As we were going through character creation though I ran into a lot of issues with the "alt mode" button on the main tab of the character sheet and the ability to edit the name of the created alt mode in the combat tracker. For some reason now anytime I switch the Mode out it throws and error
61166
I've also had issues with changing the name of the alt mode in the combat tracker suffice to say I was able to edit it before but now I can't change anything on the name field in the combat tracker or on the alt mode popup window.
61167
61168
Please help. thank you!
forgot to add that I've tried deleting the Corerpg ruleset and redownloading it multiple times and nothing changes.
It was definitely related to some of the changes we've been making to icons and tabs.
I've already found it and updated the sheet and it appears to be working properly. I'll bring this up right away and we'll get a pushed fixed out to you and other players ASAP. Thanks for bringing this up.
On the note about not being able to change names in the Combat Tracker. This is because we don't let Player Character sheets have their name changed in the Combat Tracker. And the altmode mini sheets are different, but still counted as players. I retested it just to make sure, but changing the name on the altmode sheet itself will change the Combat Tracker name, and you don't have to close/re-open to do it. It'll update as you make the changes.
jow1099
July 1st, 2024, 04:59
It was definitely related to some of the changes we've been making to icons and tabs.
I've already found it and updated the sheet and it appears to be working properly. I'll bring this up right away and we'll get a pushed fixed out to you and other players ASAP. Thanks for bringing this up.
On the note about not being able to change names in the Combat Tracker. This is because we don't let Player Character sheets have their name changed in the Combat Tracker. And the altmode mini sheets are different, but still counted as players. I retested it just to make sure, but changing the name on the altmode sheet itself will change the Combat Tracker name, and you don't have to close/re-open to do it. It'll update as you make the changes.
Awesome! Thanks so much for getting back to me on this I'll look forward to the fix/update and see If I can get it working!
Update: just verified it's working! Thanks again! I love the alt mode feature it's fantastic! Would like to see something similar for 5E druids or other shapeshifter classes!
Tarkonian
July 1st, 2024, 16:39
Awesome! Thanks so much for getting back to me on this I'll look forward to the fix/update and see If I can get it working!
Update: just verified it's working! Thanks again! I love the alt mode feature it's fantastic! Would like to see something similar for 5E druids or other shapeshifter classes!
Thank you. I love to hear that!
I got permission to try something new out with Transformers/GI JOE ruleset and I created some different features like the transforming and attack prompts.
We learned a lot from this ruleset and I'm looking to take what we learned (with the feedback from everyone playing it) and making bigger changes like that in the future. But that will take time. :)
bcoker
August 20th, 2024, 02:05
While running my game with my children and nephews we encountered an issue tonight with the Attack Prompt not working. While skill roles were unaffected, the roll would move to the attack prompt as normal, but then the attack prompt was not rolling. I clicked the box next to it on accident and it complained about the close utility box being deprecated.
61649
Tarkonian
August 20th, 2024, 03:30
While running my game with my children and nephews we encountered an issue tonight with the Attack Prompt not working. While skill roles were unaffected, the roll would move to the attack prompt as normal, but then the attack prompt was not rolling. I clicked the box next to it on accident and it complained about the close utility box being deprecated.
61649
Hello!
I have good news! This was reported in the GI JOE Bug Report thread over the weekend, and after some work, it appears to be working again on my machine. I am running some more tests tonight and tomorrow to make sure it's up an running again before we push out an update this week. I will post here again as soon as I get it pushed though. Thank you for letting us know!
Tarkonian
August 20th, 2024, 17:04
<< Making this post for both E20 GI JOE & E20 Transformers >>
I've pushed a fix for the Attack Prompt System (APS) to live, as well as adjusted the APS size in both client and host so they can see the attacks.
Please test this on your local machines and let me know if you continue to have any issues with queue'ing an attack, or rolling damage from that attack. Or if the APS window is not showing any attacks in it.
Greylurker
September 17th, 2024, 05:03
Running into an error message when trying to create a New Threat. If I have NPCtype set to Transformer and I go to the Ability Tab I get a Scripting Execution error
61993
Tarkonian
September 17th, 2024, 20:51
Running into an error message when trying to create a New Threat. If I have NPCtype set to Transformer and I go to the Ability Tab I get a Scripting Execution error
61993
I was able to recreate this and have been working on it. I'll hopefully have a fix up soon.
Tarkonian
September 20th, 2024, 18:49
Running into an error message when trying to create a New Threat. If I have NPCtype set to Transformer and I go to the Ability Tab I get a Scripting Execution error
61993
This was fixed and tested this week. It should be on the live version now and you'll just need to run the updater to pull the changes.
vegaserik
September 24th, 2024, 23:22
Both of the new adventures have the same title in the mods window. Both say "Transformers RPG Adventure" :)
Tarkonian
September 25th, 2024, 01:15
Both of the new adventures have the same title in the mods window. Both say "Transformers RPG Adventure" :)
Yes they do. I will go over them this week and push an update to make all the name distinct.
Tarkonian
September 25th, 2024, 23:42
Both of the new adventures have the same title in the mods window. Both say "Transformers RPG Adventure" :)
You should be able to run an update on LIVE servers now and see the adventures with updated titles.
Transformers RPG - Core Rulebook Adventure
Transformers RPG - Winner's Cup
Transformers RPG - Catch a Falling Starscream
Let me know if there are any issues after you update. GL HF!
62159
vegaserik
September 28th, 2024, 07:39
You should be able to run an update on LIVE servers now and see the adventures with updated titles.
Transformers RPG - Core Rulebook Adventure
Transformers RPG - Winner's Cup
Transformers RPG - Catch a Falling Starscream
Let me know if there are any issues after you update. GL HF!
62159
Thank you :)
vegaserik
October 2nd, 2024, 09:47
I'm getting an error every time I open a pre-gen from Winner's Cup.
62234
Tarkonian
October 2nd, 2024, 14:56
I'm getting an error every time I open a pre-gen from Winner's Cup.
62234
Can you let me know what pre-gen character you're trying to open. I'll try to get the module updated right away today to fix this.
vegaserik
October 3rd, 2024, 01:02
Can you let me know what pre-gen character you're trying to open. I'll try to get the module updated right away today to fix this.
It happened with all of them.
Tarkonian
October 3rd, 2024, 01:55
It happened with all of them.
Okay. I'm just getting to this now and it'll be fixed with the push I have planned for GI JOE this week. I'll try to get it out tomorrow or early Friday.
vegaserik
October 3rd, 2024, 07:00
Okay. I'm just getting to this now and it'll be fixed with the push I have planned for GI JOE this week. I'll try to get it out tomorrow or early Friday.
Sweet, thank you!
Tarkonian
October 4th, 2024, 19:05
Sweet, thank you!
This was a bigger problem than I thought and it's because I exported something incorrectly.
Here's the fix:
-You can update and pull the changes to the module. You'll see the update as HASE20TRANSWC
-Pregen Characters no longer have their portraits set by default (this is specifically what was throwing the error) so I've supplied a folder with all the image.
62264
-If you leave the images where they are, you can find them in the campaign from the ASSETS -> IMAGES - > Transformers RPG - Winner's Cup -> Portraits
62265
-If you want them to show up as options to choose from when you click on a portrait icon. You'll need to take that folder (Portraits) and copy it to the FG Portraits folder
I just put them in a folder called "Transformers Generics" but you can name it whatever you want.
62266
Please remember these are just generic icons/images we supplied with these modules. The printed module didn't have any images for us to work with, but we didn't want to leave you with nothing. So they won't perfectly match the characters but they get you playing!
vegaserik
October 5th, 2024, 05:27
This was a bigger problem than I thought and it's because I exported something incorrectly.
Here's the fix:
-You can update and pull the changes to the module. You'll see the update as HASE20TRANSWC
-Pregen Characters no longer have their portraits set by default (this is specifically what was throwing the error) so I've supplied a folder with all the image.
62264
-If you leave the images where they are, you can find them in the campaign from the ASSETS -> IMAGES - > Transformers RPG - Winner's Cup -> Portraits
62265
-If you want them to show up as options to choose from when you click on a portrait icon. You'll need to take that folder (Portraits) and copy it to the FG Portraits folder
I just put them in a folder called "Transformers Generics" but you can name it whatever you want.
62266
Please remember these are just generic icons/images we supplied with these modules. The printed module didn't have any images for us to work with, but we didn't want to leave you with nothing. So they won't perfectly match the characters but they get you playing!
Thak you! I had gone through google searching and found some robot heads that sorta kinda matched the ideas for the pre-gens. Finding generic looking Transformers for tokens and portraits is not easy lol
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