AndyPan
February 28th, 2008, 15:06
At the beginning of February, I started a brand new Eberron campaign, running the Eyes of the Lich Queen module. Set up the entire module in FGII, exported as a module, then created a new campaign which I then inported the Lich Queen module into. Everything worked great... somewhat. I have a couple of issues that are of some concern, and hope someone can tell me the best way to address it, without having to copy everyone's characters over into a new module.
First a little bit of setup background. The module itself is pretty cut and dry: story tabs, a couple of item tabs, a gazillion personality tabs, and a bunch of images. I have five players. Two of the characters are summoners, so in addition to their main characters, they each have a few additional character sheets for their summoned creatures. All told, there may be about 15 or so characters in the list, and at any point in the game, I could have maybe 8 characters active across my screen. I don't know if this could potentially have anythign to do with the issues I will relate in a bit, but just thought I should mention that.
So, first three weeks of running the game, everything worked fine. Story played out the way it should, images were where I needed them, things were groovy. The only thing I did notice was...... well, I was under the impression that when you assigned a grid to a map, and cut out parts of the mask, and placed tokens on the map... when you shut down, everything stayed where it was. Everytime I start up the game, I have to reapply the grid, reapply the mask and cut out the parts revealed last time, and replace the tokens. Not a HUGE deal... except I don't always remember where everyone was standing when we ended the previous session. The campaign saves multiple times on its own during the course of the session, so I don't think hitting /save would have any benefit (tho I could be wrong, I dunno).
Here's where things go south. This past Monday, we had our usual session. Started up the same way, having to reset the grid, mask, and token placement. I did add one new token to the box for one of my players to use. I also at one point noticed that one of my players had a duplicate copy of his character, which I deleted. I ended up losing my internet connection for about 20 minutes in the middle of the game, after which we got things back on track and continued. However, when we ended the game for the night, and I closed out the program, I ended up getting the crash error I have gotten in previous campaigns. I don't understand why it would work fine for three weeks and then just stop. Unless it has anything to do with what I listed above, I am not sure what could have happened.
Is there an easy way to fix this, without having to create a brand new campaign, and copy everything from this one into the new campaign? I do not relish the thought of having to transfer over 15+ character sheets. Also, am I correct with thinking that things on the map are supposed to stay in place? So far the only thing i am noticing that is staying where I put it are items on the combat tracker, but even those the assigned tokens are disappearing. Any help would be appreciated... before Monday. :-) Thanks!
First a little bit of setup background. The module itself is pretty cut and dry: story tabs, a couple of item tabs, a gazillion personality tabs, and a bunch of images. I have five players. Two of the characters are summoners, so in addition to their main characters, they each have a few additional character sheets for their summoned creatures. All told, there may be about 15 or so characters in the list, and at any point in the game, I could have maybe 8 characters active across my screen. I don't know if this could potentially have anythign to do with the issues I will relate in a bit, but just thought I should mention that.
So, first three weeks of running the game, everything worked fine. Story played out the way it should, images were where I needed them, things were groovy. The only thing I did notice was...... well, I was under the impression that when you assigned a grid to a map, and cut out parts of the mask, and placed tokens on the map... when you shut down, everything stayed where it was. Everytime I start up the game, I have to reapply the grid, reapply the mask and cut out the parts revealed last time, and replace the tokens. Not a HUGE deal... except I don't always remember where everyone was standing when we ended the previous session. The campaign saves multiple times on its own during the course of the session, so I don't think hitting /save would have any benefit (tho I could be wrong, I dunno).
Here's where things go south. This past Monday, we had our usual session. Started up the same way, having to reset the grid, mask, and token placement. I did add one new token to the box for one of my players to use. I also at one point noticed that one of my players had a duplicate copy of his character, which I deleted. I ended up losing my internet connection for about 20 minutes in the middle of the game, after which we got things back on track and continued. However, when we ended the game for the night, and I closed out the program, I ended up getting the crash error I have gotten in previous campaigns. I don't understand why it would work fine for three weeks and then just stop. Unless it has anything to do with what I listed above, I am not sure what could have happened.
Is there an easy way to fix this, without having to create a brand new campaign, and copy everything from this one into the new campaign? I do not relish the thought of having to transfer over 15+ character sheets. Also, am I correct with thinking that things on the map are supposed to stay in place? So far the only thing i am noticing that is staying where I put it are items on the combat tracker, but even those the assigned tokens are disappearing. Any help would be appreciated... before Monday. :-) Thanks!