sgtwhy
January 23rd, 2024, 01:40
Hello adventurers!
Welcome to those interested in using the new kingmaker rules (2022) with fantasy grounds unity.
It's been over a years since I started my first "side quest"; Nation Builder extension
https://www.fantasygrounds.com/forums/showthread.php?77602
The "builder" app is fully flushed out now, allowing me to start working on the next part;
Nation Armies!
This next mini-expansion can be used together or as a stand alone product -
if used "stand alone" many of the nation actions, etc. will be disabled.
However, you can still create and manage armies, can still conduct battles, etc.
For those with both extensions, this will add new nation army and war actions to the kingdom turns.
And it will use your nation skills and abilities to determine success of the new actions attempted.
In either case, this extension adds (2) new menu options;
Army Actions
War Actions
Army Actions
This will allow you to create new armies, manage the armies tactics and gear and level up the armies over time.
It also adds another "phase" to the nation turns (aka kingdom phases) ... for "Army Actions";
Each of your armies is allowed to attempt (1) army action each month, at the end of the nation turn phase.
note: since these actions are based on nation skill bonuses, its depends on the synergy of both apps installed.
otherwise, it assumes all skills have a default bonus of (0) ... which is checked upon loading.
Upgrades
In addition to creating and managing armies, there is a second tab that is essentially the "store" for armies;
It allows the GM to easily add new tactics or gear to the armies, by selecting an army and clicking to add gear/tactics.
War Actions
This automation focuses around battles between the nation armies. It's a barebones "combat tracker" of sorts.
However, keep in mind that army battles are essentially "theater of mind" ... and do not require a battle map.
So unlike the "true" combat tracker, it is not "map or token, aware" ... but it does manage the relevant meta data.
You kick off a army combat "round" the usual way, by rolling for initiatives ... and then going in high-to-low order.
Each army is allowed (3) basic actions and the bonuses for actions are all calculated based on the selected army.
The tool helps you correlate the relevant bonuses and track the outcomes of actions such as wounds or routing.
Conditions
In addition to tracking the war actions of armies, there is a second tab with all of the "conditions" for armies;
You can easily track / add conditions to the selected army, from the conditions tab ... which adds (1) instance.
Multiple condition instances will stack, up to the hard limit of (4 or less) ... and the GM can click the counter to reduce it by (1).
Current status:
(as of 1-22-2024)
currently at build v0.1.22 ... almost feature complete and ready for user testing.
Will set it up on Forge and add a link here, as soon as its in a "customer ready" state.
For now, my group and I are putting it through testing as we move into the 4th book of the AP.
Screenshots and more, to come shortly!
Feel free to drop any feature requests or other questions in the meanwhile.
Welcome to those interested in using the new kingmaker rules (2022) with fantasy grounds unity.
It's been over a years since I started my first "side quest"; Nation Builder extension
https://www.fantasygrounds.com/forums/showthread.php?77602
The "builder" app is fully flushed out now, allowing me to start working on the next part;
Nation Armies!
This next mini-expansion can be used together or as a stand alone product -
if used "stand alone" many of the nation actions, etc. will be disabled.
However, you can still create and manage armies, can still conduct battles, etc.
For those with both extensions, this will add new nation army and war actions to the kingdom turns.
And it will use your nation skills and abilities to determine success of the new actions attempted.
In either case, this extension adds (2) new menu options;
Army Actions
War Actions
Army Actions
This will allow you to create new armies, manage the armies tactics and gear and level up the armies over time.
It also adds another "phase" to the nation turns (aka kingdom phases) ... for "Army Actions";
Each of your armies is allowed to attempt (1) army action each month, at the end of the nation turn phase.
note: since these actions are based on nation skill bonuses, its depends on the synergy of both apps installed.
otherwise, it assumes all skills have a default bonus of (0) ... which is checked upon loading.
Upgrades
In addition to creating and managing armies, there is a second tab that is essentially the "store" for armies;
It allows the GM to easily add new tactics or gear to the armies, by selecting an army and clicking to add gear/tactics.
War Actions
This automation focuses around battles between the nation armies. It's a barebones "combat tracker" of sorts.
However, keep in mind that army battles are essentially "theater of mind" ... and do not require a battle map.
So unlike the "true" combat tracker, it is not "map or token, aware" ... but it does manage the relevant meta data.
You kick off a army combat "round" the usual way, by rolling for initiatives ... and then going in high-to-low order.
Each army is allowed (3) basic actions and the bonuses for actions are all calculated based on the selected army.
The tool helps you correlate the relevant bonuses and track the outcomes of actions such as wounds or routing.
Conditions
In addition to tracking the war actions of armies, there is a second tab with all of the "conditions" for armies;
You can easily track / add conditions to the selected army, from the conditions tab ... which adds (1) instance.
Multiple condition instances will stack, up to the hard limit of (4 or less) ... and the GM can click the counter to reduce it by (1).
Current status:
(as of 1-22-2024)
currently at build v0.1.22 ... almost feature complete and ready for user testing.
Will set it up on Forge and add a link here, as soon as its in a "customer ready" state.
For now, my group and I are putting it through testing as we move into the 4th book of the AP.
Screenshots and more, to come shortly!
Feel free to drop any feature requests or other questions in the meanwhile.