paco_crowman
February 28th, 2008, 04:50
I've looked for the answer, maybe not hard enough, but I was under the impression the D20 system allows any skill rank to max-out at character level +3 as long as any of your classes had it as a class skill. There appears to be a bug with the skill tab in the default D20 ruleset.
For example, when creating a rogue character and selecting tumble as a class skill, it allows me to get 4 ranks max - which is OK. If I add a fighter level without selecting tumble as class skill, it should still let me increase 1 rank for a total of 5 (Rogue 1 + fighter 1 = Character level 2 +3 = 5), even at the cost of 2 skill points instead of one. But FGII only allows a .5 increase to 4.5 if I try to input a 5, 6, 7 or 8 (and - get this - if I try to input a number greater than the available ranks, say 13, it sets a high rank number, such as 10.5).
When I added a second fighter level, it lets me go up to 6.5 ranks on this non-fighter-class skill, even though the max should be 6
All this occurs using the planned increment option
Is this something that is going to be corrected? Or do I stick with direct adjustment (the other opirion is to have my multi class skills be selected all as class skills, but then i would loose track of which ones cost more)
Thanks and Regards - after comparing all virtual tabletops out there my group selected FGII and have never looked back.
For example, when creating a rogue character and selecting tumble as a class skill, it allows me to get 4 ranks max - which is OK. If I add a fighter level without selecting tumble as class skill, it should still let me increase 1 rank for a total of 5 (Rogue 1 + fighter 1 = Character level 2 +3 = 5), even at the cost of 2 skill points instead of one. But FGII only allows a .5 increase to 4.5 if I try to input a 5, 6, 7 or 8 (and - get this - if I try to input a number greater than the available ranks, say 13, it sets a high rank number, such as 10.5).
When I added a second fighter level, it lets me go up to 6.5 ranks on this non-fighter-class skill, even though the max should be 6
All this occurs using the planned increment option
Is this something that is going to be corrected? Or do I stick with direct adjustment (the other opirion is to have my multi class skills be selected all as class skills, but then i would loose track of which ones cost more)
Thanks and Regards - after comparing all virtual tabletops out there my group selected FGII and have never looked back.