MartianXi
January 17th, 2024, 15:38
5e ruleset... with dice tower ON and show GM rolls to players ON in setup.
I recently bought the blood dice pack and have used a few of them as the default damage dice for slashing, piercing and bludgeoning in my game.
I feel it adds a little extra to the stakes when the players see swirling claws and blood flying as they take damage but I'm looking for a way to separate the GM roll types that are hidden or visible. (Damage rolls vs attack rolls/saves etc..)
The dice tower should be the way to do this but I can't target anything when I drag an attack roll die from an NPC to the dice tower, losing the built-in automation. By default otherwise if I double click on an attack from the CT or drag to a token on a map the players see the attack roll.
Does anyone know of way to make this work or do I just need to go back to hiding all GM rolls?
I recently bought the blood dice pack and have used a few of them as the default damage dice for slashing, piercing and bludgeoning in my game.
I feel it adds a little extra to the stakes when the players see swirling claws and blood flying as they take damage but I'm looking for a way to separate the GM roll types that are hidden or visible. (Damage rolls vs attack rolls/saves etc..)
The dice tower should be the way to do this but I can't target anything when I drag an attack roll die from an NPC to the dice tower, losing the built-in automation. By default otherwise if I double click on an attack from the CT or drag to a token on a map the players see the attack roll.
Does anyone know of way to make this work or do I just need to go back to hiding all GM rolls?